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Interviews   -   May 13, 2024 We interview Mike Mulvihill about the latest Disney Villainous set: Sugar and Spite
We interview Mike Mulvihill about the latest Disney Villainous set: Sugar and Spite

Our friends over at Ravensburger just shared the details on the latest expansion to Disney Villainous, Sugar and Spite. We are big fans of the game here at GamingTrend and have reviewed several of the previous sets: Filled with Fright, Bigger and Badder, and Power of the Dark Side. We

by Mark Julian
Interviews   -   May 07, 2024 Matthew Lillard & Co. on making the imagined real with Sandkheg’s Hide Whiskey
Matthew Lillard & Co. on making the imagined real with Sandkheg’s Hide Whiskey

We recently got to chat with Matthew Lillard, Jasmine Bhullar, Tyler Walpole, and Deven Rue about the newest drop from Quest’s End Whisky and Find Familiar Spirits: Sandkheg’s Hide, straight from an episode of Critical Role: Straight out of the lore of Campaign 1 of Critical Role’s

by Mike Dunn
Interviews   -   May 01, 2024 Justin Sirois of Severed Toys on upcoming Mork Borg figures and zines
Justin Sirois of Severed Toys on upcoming Mork Borg figures and zines

Live now, Severed Toys is Kickstarting its collaboration with Mörk Borg on a series of action figures for the Dread Risen, each paired with original zines from Johan Nohr and Pelle Nilsson, creators of Mörk Borg. Coming in four variants Standard edition, Blood Drenched, Glow-in-the-Dark, and Cursed (Fully Blacked Out

by John Farrell
Interviews   -   Mar 13, 2024 Demiplane’s Adam Bradford, co-founder of D&D Beyond on the future of RPGs and technology
Demiplane’s Adam Bradford, co-founder of D&D Beyond on the future of RPGs and technology

Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&D Beyond, about that landscape, his place in it, and the future of tabletop gaming. I use this descriptor with

by John Farrell
Interviews   -   Mar 12, 2024 Interview with Thunderworks Games — Making worlds twixt cardboard.
Interview with Thunderworks Games — Making worlds twixt cardboard.

Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for

by Sean Weeks
Interviews   -   Feb 27, 2024 Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy
Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy

We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty tired from a very full weekend of amazing gaming, nothing could dampen the enthusiasm over their new collaboration honoring Luke’s father, Gary Gygax. The Tomb of Gyzaengaxx

by Mike Dunn
Interviews   -   Jan 10, 2024 Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry
Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry

Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell, creator and lead designer, gave his insight on the nature of the market for a small press publisher, and our

by John Farrell
Interviews   -   Jan 05, 2024 Luke Crane, creator of Burning Wheel and Mouse Guard, on RPG design and the state of the industry
Luke Crane, creator of Burning Wheel and Mouse Guard, on RPG design and the state of the industry

Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on fire, I assure you.) These games focus on the emotional and experiential aspects of a character first, as opposed to

by John Farrell
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