Our friends over at Ravensburger just shared the details on the latest expansion to Disney Villainous, Sugar and Spite. We are big fans of the game here at GamingTrend and have reviewed several of the previous sets: Filled with Fright, Bigger and Badder, and Power of the Dark Side.
We
We recently got to chat with Matthew Lillard, Jasmine Bhullar, Tyler Walpole, and Deven Rue about the newest drop from Quest’s End Whisky and Find Familiar Spirits: Sandkheg’s Hide, straight from an episode of Critical Role:
Straight out of the lore of Campaign 1 of Critical Role’s
Live now, Severed Toys is Kickstarting its collaboration with Mörk Borg on a series of action figures for the Dread Risen, each paired with original zines from Johan Nohr and Pelle Nilsson, creators of Mörk Borg. Coming in four variants Standard edition, Blood Drenched, Glow-in-the-Dark, and Cursed (Fully Blacked Out
Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&D Beyond, about that landscape, his place in it, and the future of tabletop gaming. I use this descriptor with
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for
We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty tired from a very full weekend of amazing gaming, nothing could dampen the enthusiasm over their new collaboration honoring Luke’s father, Gary Gygax. The Tomb of Gyzaengaxx
Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell, creator and lead designer, gave his insight on the nature of the market for a small press publisher, and our
Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on fire, I assure you.) These games focus on the emotional and experiential aspects of a character first, as opposed to