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Interviews   -   Mar 12, 2024 Interview with Thunderworks Games — Making worlds twixt cardboard.
Interview with Thunderworks Games — Making worlds twixt cardboard.

Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for

by Sean Weeks
Interviews   -   Feb 27, 2024 Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy
Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy

We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty tired from a very full weekend of amazing gaming, nothing could dampen the enthusiasm over their new collaboration honoring Luke’s father, Gary Gygax. The Tomb of Gyzaengaxx

by Mike Dunn
Interviews   -   Jan 10, 2024 Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry
Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry

Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell, creator and lead designer, gave his insight on the nature of the market for a small press publisher, and our

by John Farrell
Interviews   -   Jan 05, 2024 Luke Crane, creator of Burning Wheel and Mouse Guard, on RPG design and the state of the industry
Luke Crane, creator of Burning Wheel and Mouse Guard, on RPG design and the state of the industry

Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on fire, I assure you.) These games focus on the emotional and experiential aspects of a character first, as opposed to

by John Farrell
Interviews   -   Dec 26, 2023 Stephen Dewey, creator of Ten Candles, on Indie production and the state of the industry
Stephen Dewey, creator of Ten Candles, on Indie production and the state of the industry

Kicking off my first in a series of interviews with RPG designers, Stephen Dewey and I discussed the culture and practicalities of independent game production. He is best known for designing, writing, and producing Ten Candles, a tragic horror game which incorporates candles that are the only light you will

by John Farrell
Interviews   -   Oct 12, 2023 Sabrina Culyba wants you to get excited about microscopic algae mosaics
Sabrina Culyba wants you to get excited about microscopic algae mosaics

Sometimes a game really starts to come together once the perfect theme is discovered, and for Sabrina Culyba that moment came after a trip to the aquarium. Diatoms may have one of the most intriguing themes we’ve seen in a game as a result, with players collecting microscopic algae

by Mike Dunn
Interviews   -   Oct 04, 2023 Ryan Spain and Tony Mayer talk about the future of Magic: The Gathering Online
Ryan Spain and Tony Mayer talk about the future of Magic: The Gathering Online

Mike Dunn and I had an opportunity to talk with Ryan Spain, Creative Director and Tony Mayer, Senior Project Manager for Magic: The Gathering Online. We were able to talk about the transition from Wizards of the Coast to Daybreak Games, the strengths of Magic Online and exciting upcoming developments

by Chris Wyman
Interviews   -   Oct 02, 2023 Kathleen De Vere shares how she adds humor to Magic and D&D
Kathleen De Vere shares how she adds humor to Magic and D&D

I don’t know how, but Kathleen De Vere, internet comedian and member of Loading Ready Run found some time for a quick interview with me at MagicCon Las Vegas 2023. Between competing in Game Knights Live, doing meet and greets, playing in events, and being on panels, she seemed

by Chris Wyman
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