It seems like typical 4X games are huge endeavors that last for hours with diplomacy, politics, and combat mixed together in an elaborate set of rules. Twilight Imperium and Eclipse are a couple of games that define the genre. When Greenbrier Games announced Helios Expanse, I was skeptical of its
When Kickstarter became available for funding, board game designers flocked to it. While several board games were successful there, Zombicide became a huge hit on the site and raised over three-quarter of a million dollars, one of the largest amounts to date. Every Zombicide game since has raised a huge
We’re busy people, and sometimes we don’t have time to play games after we eat. It seems that Bézier Games has caught on to our need for food and fun, and has created New York Slice Legacy in order to become the best game you can eat. We
Dungeon crawlers have seen a resurgence in the past several years. With Descent Second Edition and the D&D Adventure Games, it seemed like new adventures were coming at a staggering rate. Games like Level 7 Omega Protocol, Dungeon Saga, Imperial Assault, and the wildly successful Gloomhaven have given
Many games play off of monsters chasing after the protagonists. Running away from the menace or shooting your way through them are some of the ways to deal with them. World’s End has everyone trying to escape an apocalyptic invasion, but there are times when you want to look
The Teenage Mutant Ninja Turtles have gone through several iterations over the past couple of decades. From the television and movie screen, they’ve rarely been out of the public consciousness. With that several games have come out featuring Michelangelo, Donatello, Raphael, and Leonardo, including the recent Shadows of the
Kickstarter is a great way for new designers to get their board games funded. However, often those games are sequels or don’t do much to stand apart from other games thematically or mechanically. When I saw Swordcrafters, I wanted to get a closer look at it because of the
In 2016 AEG introduced the concept of card crafting in Mystic Vale. The deck-building concepts we had seen in other games were present. However, as players received a card they would add it to a sleeve to create their own custom cards in their deck. This created many more combinations