It seems like typical 4X games are huge endeavors that last for hours with diplomacy, politics, and combat mixed together in an elaborate set of rules. Twilight Imperium and Eclipse
When Kickstarter became available for funding, board game designers flocked to it. While several board games were successful there, Zombicide became a huge hit on the site and raised over
Dungeon crawlers have seen a resurgence in the past several years. With Descent Second Edition and the D&D Adventure Games, it seemed like new adventures were coming at
Many games play off of monsters chasing after the protagonists. Running away from the menace or shooting your way through them are some of the ways to deal with them.
The Teenage Mutant Ninja Turtles have gone through several iterations over the past couple of decades. From the television and movie screen, they’ve rarely been out of the public
Kickstarter is a great way for new designers to get their board games funded. However, often those games are sequels or don’t do much to stand apart from other
In 2016 AEG introduced the concept of card crafting in Mystic Vale. The deck-building concepts we had seen in other games were present. However, as players received a card they
CMON is known for having record-breaking Kickstarter board game campaigns with large minis and tons of stretch goals. HATE is their most recent project and it also contains very mature
Publishing a game from a new designer is often a risky proposition. However, even Richard Garfield, Eric Lang, and Reiner Knizia had to start somewhere. James Wilson’s first game
Twogether Studios is something special in the gaming world. Keith Baker and Jenn Ellis manage to balance married life with game design, and that design covers a lot of ground.
I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby. That day I was introduced