Many games play off of monsters chasing after the protagonists. Running away from the menace or shooting your way through them are some of the ways to deal with them.
The Teenage Mutant Ninja Turtles have gone through several iterations over the past couple of decades. From the television and movie screen, they’ve rarely been out of the public
Kickstarter is a great way for new designers to get their board games funded. However, often those games are sequels or don’t do much to stand apart from other
In 2016 AEG introduced the concept of card crafting in Mystic Vale. The deck-building concepts we had seen in other games were present. However, as players received a card
CMON is known for having record-breaking Kickstarter board game campaigns with large minis and tons of stretch goals. HATE is their most recent project and it also contains very
Publishing a game from a new designer is often a risky proposition. However, even Richard Garfield, Eric Lang, and Reiner Knizia had to start somewhere. James Wilson’s first game
Twogether Studios is something special in the gaming world. Keith Baker and Jenn Ellis manage to balance married life with game design, and that design covers a lot of ground.
I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby. That day I was
This year’s Gen Con was one of busiest ever since it was the 50th Anniversary and completely sold out for the entire show. While most people are there to
Dinosaurs have an amount of mystery to them, as no living human being has seen one for real. Jurassic Park made us wonder what it would be like if they
Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin