The Splitgate series has had a rocky road ever since the sequel released. There have been ups and downs along the way, but CEO & co-founder of 1047 Games Ian Proulx hasn't given up. Now that Splitgate: Arena Reloaded has arrived, our friends at the Xbox Expansion Pass helmed by Luke Lohr took a moment to talk with him, and discuss quite a few details surrounding the bumpy launch. Check it out, along with a few timestamps to help you find specific conversation beats, below.
• “The honest answer is I wouldn’t have launched.”
(2:42–3:06)
Proulx explains why Splitgate wasn’t ready and how product readiness — not optics — was the core failure.
• On sequel expectations vs. a new IP:
“When you build a sequel, there are player expectations going in… a lot of the reasons people liked Splitgate One were because of that classic arena style feel.”
(1:28–2:36)
• Why Arena Reloaded exists:
“We went too far… Arena Reloaded was about giving the community exactly what they were asking for.”
(10:55–12:17)
• On scale vs. passion (post-relaunch):
“Our playbook is slow and steady. It’s about stabilizing first, then growing over time.”
(14:58–15:35)
Stay tuned to GamingTrend for more Splitgate news and info!







