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Interviews   -   Mar 05, 2020 Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer
Unleash the hounds of war, an interview with A Summer with the Shiba Inu’s lead developer

Released last summer, Quill Studios’ A Summer with the Shiba Inu was an indie visual novel that had a loveable cast of dogs as main characters as they fight for social standing in an alternate version of our world. We got to speak with Quilly, the Lead Developer of Quill

by Elisha Deogracias
Interviews   -   Nov 20, 2019 And it’s sweet, sweet victory — Ezaki Glico Assistant Global Brand Manager on Pocky Street Fighter V collaboration
And it’s sweet, sweet victory — Ezaki Glico Assistant Global Brand Manager on Pocky Street Fighter V collaboration

Most everyone loves the Japanese snack Pocky, which made for some surprising news when Glico announced that it teamed up with Capcom for a collaboration with Street Fighter V: Arcade Edition next month. We got to chat with Hirohisa Tamai, Ezaki Glico’s Assistant Global Brand Manager regarding the collaboration

by Elisha Deogracias
Interviews   -   Sep 02, 2019 Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer
Ubisoft answers questions about new features, future content, and more in interview with Lead Multiplayer Designer

A couple weeks ago, Gaming Trend was able to sit down with some of the developers overseeing the multiplayer aspect of Ghost Recon Breakpoint. With the highly anticipated Ghost War announcement happening not too long ago, I wanted to get more of an in depth look at how Ubisoft is

by Michael Golba
Interviews   -   Aug 09, 2019 Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC
Holy Hoverboards, Batman! — Victoria Setian shows off and talks about the Just Cause 4 Danger Rising DLC

We got to sit down with Avalanche Studio’s Senior Producer Victoria Setian, who is overseeing all of the DLC for Just Cause 4. Under her expert guidance, we got to check out the 3rd DLC, Danger Rising, and holy hoverboards, Batman, what a ride it was! Check out the

by A Kay Purcell
Interviews   -   Jul 25, 2019 Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2
Raoul Barbet and Jean-Luc Cano on the themes, morality, and politics of Life is Strange 2

It was a beautiful but humid day in the middle of San Diego Comic-Con when we sat down with Raoul Barbet, Co-Creative Director, and Jean-Luc Cano, Lead Writer for Life is Strange 2. The pair flew in all the way from France to chat about the upcoming fourth episode, and

by A Kay Purcell
Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
Interviews   -   Nov 08, 2018 Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy
Remastering a masterpiece — Interview with Stephan Vankov on remixing the music for Spyro Reignited Trilogy

Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland. What was your process

by Sean Anthony
Interviews   -   Sep 10, 2018 We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey
We interview Mel MacCoubrey, Narrative Director of Assassin’s Creed Odyssey

I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat.  We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to

by Ron Burke
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