Recently, we had the honor to interview Dan Martin and Andrew Grant, writers for Star Trek: Resurgence, about their new game and what their process looked like overall. As a long-time Star Trek fan, it was really exciting to hear about their own fandom and how that played into how
Recently, I was invited by EA to visit their Redwood Shores campus to try out the new Madden NFL 24. During that time, we had access to talk with a lot of their staff about everything from new gameplay to new modes to my favorite, Franchise Mode. I had the
I don’t know about you, but I’m ridiculously excited to play the new/old Sherlock Holmes game. What I mean by that is that The Awakened is technically a remake, but reworked to be a part of the current storyline for Sherlock Holmes after Chapter One. We had
We had the honor of talking with award winning actress, Danielle Bisutti, about her work with God of War, God of War Ragnarok, her work with comedy and her own production company. We had such a great conversation and Danielle was so thoughtful with her answers, without further ado:
Interview
If you’re anything like me, you can’t wait to jump into the world of Atomic Heart. This narrative driven FPS has everything I want, especially the creepy looking setting that drips of psychological thriller. We reached out to the game’s director, Robert Bagratuni, to learn more about
We had the privilege of speaking to one of gaming’s greats in music. Garry Schyman was one of the most interesting people I’ve had the pleasure to speak to, and I’m sure you’ll be able to see that in the interview! Without further ado…
Interview with
Deliver Us Mars is right around the corner, and we’ve had the opportunity to sit down with Koen Deetman, Game Director at KeokeN Interactive for Deliver Us Mars. You can check out our hands-on preview for our thoughts on the game, but suffice it to say we are pretty
In my mind, Returnal is one of the most unique games I’ve played in quite some time. This Game Of The Year contender came out of nowhere honestly, yeah, it looked neat, but no one knew what to expect from a studio without any AAA titles under their built