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Playstation Interviews

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Interviews   -   Jul 11, 2016 Ascent and Survival: A chat with the developers of Suda51’s Let It Die
Ascent and Survival: A chat with the developers of Suda51’s Let It Die

During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing

by Lucious Barnes
Interviews   -   Mar 23, 2016 Different Strokes: Creating the Art and Aesthetic of Battleborn
Different Strokes: Creating the Art and Aesthetic of Battleborn

From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team has moved outside of their element, especially when it comes to aesthetic. “For better or worse, we were the company

by Eric Van Allen
Interviews   -   Mar 02, 2016 Gaming Trend interviews Milestone about Sébastien Loeb Rally EVO
Gaming Trend interviews Milestone about Sébastien Loeb Rally EVO

GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game? Milestone: Sébastien Loeb is the 9 time World Rally Champion, and he’s the owner of the Pikes Peak Hill Climbing world Record. He represents the soul of

by Ron Burke
Interviews   -   Nov 10, 2015 Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn
Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn

I recently got a chance to get some hands-on time with Gearbox’s upcoming class-based shooter Battleborn, and also had the opportunity to sit down for a quick chat with 2K Producer Chris Thomas. After briefly discussing my newfound love of the archer Thorn, Thomas and I spoke of the

by Kenneth Shepard
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Interviews   -   Aug 06, 2015 Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC
Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC

Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design

by Matt Welsh
Interviews   -   Mar 31, 2015 An interview with Tom Happ and Dan Adelman on Axiom Verge
An interview with Tom Happ and Dan Adelman on Axiom Verge

Last week, I got the chance to (virtually) sit down with Tom Happ and Dan Adelman, the two-man team behind today’s hot indie release, Axiom Verge. I had played a great deal of it and really enjoyed it, so I was very excited to pick their brains on the

by Eric Van Allen
Interviews   -   Feb 18, 2015 Interview with Red Phantom’s Richard Ogden, author of the game Minutes
Interview with Red Phantom’s Richard Ogden, author of the game Minutes

Recently I got to sit down with videogame veteran Richard Ogden of Red Phantom Games to talk about what he’s been up to lately as we ramp up to the North American launch of his upcoming game, Minutes.  The game is available on the PlayStation Network Store for $7.

by Ron Burke
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