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Interviews   -   Jul 22, 2024 We Interview: David Huynh and Cade Philips about their work on Melatonin and the new Melatonin 2xLP by iam8bit!
We Interview: David Huynh and Cade Philips about their work on Melatonin and the new Melatonin 2xLP by iam8bit!

We recently had the ability to sit down with the game Melatonin’s Developer and Creator David Huynh and one of the composers Cade Philips after the announcement of iam8bit’s Melatonin 2xLP becoming available for pre-order. While the LP is currently already sold out (congratulations, team) keep an eye

by Adam Moreno
Interviews   -   Jun 16, 2024 We Interview: Executive Game Director Mark Rubin and Creative Director Safy Saada of XDefiant!
We Interview: Executive Game Director Mark Rubin and Creative Director Safy Saada of XDefiant!

XDefiant is finally here, but the team isn’t slowing down. We posted our initial impressions of the pre-season, but Season 1 is right around the corner. We had the privilege of also sitting down with Executive Game Director Mark Rubin and Creative Director Safy Saada and getting to know

by David Burdette
Interviews   -   Jun 13, 2024 We Interview: Call of Duty: Black Ops 6 Associate Director, Design Matt Scronce and Director of Production Yale Miller
We Interview: Call of Duty: Black Ops 6 Associate Director, Design Matt Scronce and Director of Production Yale Miller

During our preview for Call of Duty: Black Ops 6 (of which you can read our thoughts here), we had the opportunity to interview Matt Scronce (Associate Director, Design), and Yale Miller (Director of Production) from Treyarch. There were a few things we were curious about after the presentation, and

by David Burdette
Interviews   -   Jun 13, 2024 We Interview: Yannick Banchereau (Creative Director) and Radu Nedea (Producer) about the Division 2 new season and more!
We Interview: Yannick Banchereau (Creative Director) and Radu Nedea (Producer) about the Division 2 new season and more!

On our final day at Summer Game Fest, I had the pleasure of interviewing Yannick Banchereau (Creative Director) and Radu Nedea (Producer) of the Division 2 about the upcoming new season and the changes that will come along with it. We also discussed the best ways for new players to

by Adam Moreno
Interviews   -   Jun 12, 2024 We Interview: Takashi Iizuka (Director/Producer/Writer) about Sonic x Shadow Generations, his work at SEGA, and the creation of Shadow the Hedgehog!
We Interview: Takashi Iizuka (Director/Producer/Writer) about Sonic x Shadow Generations, his work at SEGA, and the creation of Shadow the Hedgehog!

I have been such a big fan of Sonic Team, Sega, and the Sonic the Hedgehog games for as long as I can remember. Shadow and Tails were always my favorite characters in the series. So when SEGA reached out about doing an interview with the creator of Shadow the

by Adam Moreno
Interviews   -   Jun 12, 2024 We Interview: Louise Blain (Creative Director for Blumhouse Games) about Fear the Spotlight and more!
We Interview: Louise Blain (Creative Director for Blumhouse Games) about Fear the Spotlight and more!

During Summer Game Fest, Blumhouse Games shocked us all with a reveal of a slate of games that all look different and exciting! Well, during the Summer Game Fest event, I was able to sit down with Creative Director for Blumhouse Games, Louise Blain. She was wonderful and was very

by Adam Moreno
Interviews   -   Jun 05, 2024 We interview Nightmargin, Director of upcoming game Margin of the Strange
We interview Nightmargin, Director of upcoming game Margin of the Strange

Recently, GamingTrend had the chance to interview Nightmargin, Director/Studio Lead on the upcoming Margin of the Strange, now on Kickstarter. If you’re not familiar, Margin of the Strange comes from the same folks who brought us OneShot. This is a mystery-exploration game themed around gardening, and takes place

by David Flynn
Interviews   -   Apr 15, 2024 Interview with Ross Scott on the campaign to prevent publishers from destroying purchased games
Interview with Ross Scott on the campaign to prevent publishers from destroying purchased games

The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions from laws and legislators who are not up to speed on the state of the industry. What results is the slow encroachment of anti-consumer practices that find their

by John Farrell
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