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Interviews   -   Sep 06, 2016 Call of Duty in Space – Call of Duty: Infinite Warfare preview
Call of Duty in Space – Call of Duty: Infinite Warfare preview

I hear it from my friends every year. “Another November, another Call of Duty” — clearly fans are feeling a bit of fatigue for the franchise. Last year we saw a glimmer of what Activision and Treyarch had in store for us to break that cycle with Call of Duty: Black

by Ron Burke
Interviews   -   Aug 05, 2016 Bring home the bacon: Psilocybe Games founder on Pigsodus, Kickstarter
Bring home the bacon: Psilocybe Games founder on Pigsodus, Kickstarter

An interesting take on point-and-click adventure games, Psilocybe Games’ Pigsodus is currently on crowdfunding platform Kickstarter. The game follows Horace Oinkstein, a smart pig that longs for freedom from his farmhand captors and uses his wits to try and escape. We speak with Peter Lipert, founder of Psilocybe games, to

by Elisha Deogracias
Interviews   -   Mar 23, 2016 Different Strokes: Creating the Art and Aesthetic of Battleborn
Different Strokes: Creating the Art and Aesthetic of Battleborn

From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team has moved outside of their element, especially when it comes to aesthetic. “For better or worse, we were the company

by Eric Van Allen
Interviews   -   Mar 02, 2016 Gaming Trend interviews Milestone about Sébastien Loeb Rally EVO
Gaming Trend interviews Milestone about Sébastien Loeb Rally EVO

GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game? Milestone: Sébastien Loeb is the 9 time World Rally Champion, and he’s the owner of the Pikes Peak Hill Climbing world Record. He represents the soul of

by Ron Burke
Interviews   -   Nov 10, 2015 Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn
Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn

I recently got a chance to get some hands-on time with Gearbox’s upcoming class-based shooter Battleborn, and also had the opportunity to sit down for a quick chat with 2K Producer Chris Thomas. After briefly discussing my newfound love of the archer Thorn, Thomas and I spoke of the

by Kenneth Shepard
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Interviews   -   May 20, 2015 Interview: Rebuilding a Kickstarter for Dimension Drive

Last week, we saw the darker side of Kickstarter campaigns, as a fraudulent backer gave €7000 to Dimension Drive’s Kickstarter during its last hours, enough to fund the game. Kickstarter, according to its ToS, pulled the charge, which de-funded the campaign with minutes to spare. Most teams might have

by Eric Van Allen
Interviews   -   May 06, 2015 Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy
Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy

A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by the aesthetic and premise behind it. What followed was an incredible experience, and I immediately wanted to know more – about

by Eric Van Allen
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