Flying In: My Adventures in Filmmaking was a thoughtful, refreshing look at the state of independent filmmaking, and in no way what I was expecting. When I first heard of the memoir, I was not enthused at the idea of a producer talking about themselves. I pictured self-aggrandizing stories of
Recently, we had the opportunity to interview Will Shick, the Director of Product Development for Atomic Mass Games, who are responsible for the wildly popular Marvel: Crisis Protocol, Star Wars: Shatterpoint, and Star Wars: Legion, along with the classic, but now discontinued, Star Wars: Armada and Star Wars: X-Wing miniature
Dying Light has quickly become a favorite series of mine. After reviewing Dying Light 2 Stay Human, it’s clear Techland has an understanding of not just a great zombie game, but making great gameplay. The technical achievements they’ve found along the way, the updates that have continually raised
Recently we sat down with Jordon Reese, Product Manager at Aspyr, to talk about the freshly-released Legacy of Kain: Soul Reaver 1&2 Remastered.
First off, thanks for taking the time to talk with us – I know you’ve just shipped the game, and likely working on any additional
At The Game Awards, Wargaming had a special announcement. A new IP is here in the form of Steel Hunters, a mech-based extraction shooter. It has a lot of unique qualities, and we had the chance to speak with the Wargaming team ahead of this reveal and ask a few
We’re coming up on the one-year anniversary of The Finals, marking a little over four seasons of content, events, and community. We sat down with Creative Director Gustav Tilleby and Animation Director Mikael Hogstrom to discuss upcoming weapons, gadgets, and the new map. While Design Director Matt Lowe couldn’
I had the amazing opportunity to interview composer Rob Westwood. Rob is the composer for the Remnant franchise. The Remnant games are some of my favorites and this has been a fantastic interview with great insights.
About Rob Westwood
Rob Westwood (he/him) is the music composer of the Remnant
With a few playtests down, we’re moving at Mach four toward the release of Delta Force, and players are itching for information regarding the game. GamingTrend sat down with Ricky Liao, the Game Design Director for Delta Force. He walked us through the changes that players should expect at