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Interviews   -   Mar 05, 2025 Ricky Liao reveals map design philosophies for Delta Force
Ricky Liao reveals map design philosophies for Delta Force

Team Jade's Ricky Liao informs on map design and future changes and additions.

by Jackson Lustberg
Interviews   -   Feb 10, 2025 Ian Clayman speaks on Jeff Probst's mastery of player psychology
Ian Clayman speaks on Jeff Probst's mastery of player psychology

Senior game designer for Exploding Kittens Inc., Ian Clayman, dives deep into how to play Survivor: The Tribe Has Spoken, working with Survivor host Jeff Probst, and the gameplay philosophies behind it all.

by Jackson Lustberg
Interviews   -   Jan 30, 2025 Memories of a lifetime in indie film — Flying in: My Adventures in Filmmaking with Gretchen McGowan
Memories of a lifetime in indie film — Flying in: My Adventures in Filmmaking with Gretchen McGowan

Flying In: My Adventures in Filmmaking was a thoughtful, refreshing look at the state of independent filmmaking, and in no way what I was expecting. When I first heard of the memoir, I was not enthused at the idea of a producer talking about themselves. I pictured self-aggrandizing stories of

by John Farrell
Interviews   -   Jan 28, 2025 Jar Jar confirmed! But not for 2025. — We interview Will Shick, Director of Product Development for Atomic Mass Games on Marvel Crisis Protocol, Shatterpoint, Legion, and the future of the Hobby!
An image of Darth Vadar and Ashoka facing off

Recently, we had the opportunity to interview Will Shick, the Director of Product Development for Atomic Mass Games, who are responsible for the wildly popular Marvel: Crisis Protocol, Star Wars: Shatterpoint, and Star Wars: Legion, along with the classic, but now discontinued, Star Wars: Armada and Star Wars: X-Wing miniature

by Randy Gregory II
Interviews   -   Jan 06, 2025 Dying Light: The Beast interview — Chat with Franchise Director Tymon Smektała
Dying Light: The Beast interview — Chat with Franchise Director Tymon Smektała

Dying Light has quickly become a favorite series of mine. After reviewing Dying Light 2 Stay Human, it’s clear Techland has an understanding of not just a great zombie game, but making great gameplay. The technical achievements they’ve found along the way, the updates that have continually raised

by David Burdette
Interviews   -   Dec 13, 2024 We interview Jordon Reese, Product Manager at Aspyr on Legacy of Kain: Soul Reaver 1&2 Remastered
We interview Jordon Reese, Product Manager at Aspyr on Legacy of Kain: Soul Reaver 1&2 Remastered

Recently we sat down with Jordon Reese, Product Manager at Aspyr, to talk about the freshly-released Legacy of Kain: Soul Reaver 1&2 Remastered. First off, thanks for taking the time to talk with us – I know you’ve just shipped the game, and likely working on any additional

by Ron Burke
Interviews   -   Dec 12, 2024 Steel Hunters Q&A — Talking with the Wargaming devs
Steel Hunters Q&A — Talking with the Wargaming devs

At The Game Awards, Wargaming had a special announcement. A new IP is here in the form of Steel Hunters, a mech-based extraction shooter. It has a lot of unique qualities, and we had the chance to speak with the Wargaming team ahead of this reveal and ask a few

by David Burdette
Interviews   -   Dec 08, 2024 The Finals Creative Director, Gustav Tilleby, and Design Director, Mikael Hogstrom, sit down with us to discuss new additions coming in The Finals Season 5!
The Finals Creative Director, Gustav Tilleby, and Design Director, Mikael Hogstrom, sit down with us to discuss new additions coming in The Finals Season 5!

We’re coming up on the one-year anniversary of The Finals, marking a little over four seasons of content, events, and community. We sat down with Creative Director Gustav Tilleby and Animation Director Mikael Hogstrom to discuss upcoming weapons, gadgets, and the new map. While Design Director Matt Lowe couldn’

by Jackson Lustberg
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