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Interviews   -   Jan 30, 2025 Memories of a lifetime in indie film — Flying in: My Adventures in Filmmaking with Gretchen McGowan
Memories of a lifetime in indie film — Flying in: My Adventures in Filmmaking with Gretchen McGowan

Flying In: My Adventures in Filmmaking was a thoughtful, refreshing look at the state of independent filmmaking, and in no way what I was expecting. When I first heard of the memoir, I was not enthused at the idea of a producer talking about themselves. I pictured self-aggrandizing stories of

by John Farrell
Interviews   -   Jan 28, 2025 Jar Jar confirmed! But not for 2025. — We interview Will Shick, Director of Product Development for Atomic Mass Games on Marvel Crisis Protocol, Shatterpoint, Legion, and the future of the Hobby!
An image of Darth Vadar and Ashoka facing off

Recently, we had the opportunity to interview Will Shick, the Director of Product Development for Atomic Mass Games, who are responsible for the wildly popular Marvel: Crisis Protocol, Star Wars: Shatterpoint, and Star Wars: Legion, along with the classic, but now discontinued, Star Wars: Armada and Star Wars: X-Wing miniature

by Randy Gregory II
Interviews   -   Jan 06, 2025 Dying Light: The Beast interview — Chat with Franchise Director Tymon Smektała
Dying Light: The Beast interview — Chat with Franchise Director Tymon Smektała

Dying Light has quickly become a favorite series of mine. After reviewing Dying Light 2 Stay Human, it’s clear Techland has an understanding of not just a great zombie game, but making great gameplay. The technical achievements they’ve found along the way, the updates that have continually raised

by David Burdette
Interviews   -   Dec 13, 2024 We interview Jordon Reese, Product Manager at Aspyr on Legacy of Kain: Soul Reaver 1&2 Remastered
We interview Jordon Reese, Product Manager at Aspyr on Legacy of Kain: Soul Reaver 1&2 Remastered

Recently we sat down with Jordon Reese, Product Manager at Aspyr, to talk about the freshly-released Legacy of Kain: Soul Reaver 1&2 Remastered. First off, thanks for taking the time to talk with us – I know you’ve just shipped the game, and likely working on any additional

by Ron Burke
Interviews   -   Dec 12, 2024 Steel Hunters Q&A — Talking with the Wargaming devs
Steel Hunters Q&A — Talking with the Wargaming devs

At The Game Awards, Wargaming had a special announcement. A new IP is here in the form of Steel Hunters, a mech-based extraction shooter. It has a lot of unique qualities, and we had the chance to speak with the Wargaming team ahead of this reveal and ask a few

by David Burdette
Interviews   -   Dec 08, 2024 The Finals Creative Director, Gustav Tilleby, and Design Director, Mikael Hogstrom, sit down with us to discuss new additions coming in The Finals Season 5!
The Finals Creative Director, Gustav Tilleby, and Design Director, Mikael Hogstrom, sit down with us to discuss new additions coming in The Finals Season 5!

We’re coming up on the one-year anniversary of The Finals, marking a little over four seasons of content, events, and community. We sat down with Creative Director Gustav Tilleby and Animation Director Mikael Hogstrom to discuss upcoming weapons, gadgets, and the new map. While Design Director Matt Lowe couldn’

by Jackson Lustberg
Interviews   -   Nov 23, 2024 Remnant II — Interview with composer Rob Westwood
Remnant II — Interview with composer Rob Westwood

I had the amazing opportunity to interview composer Rob Westwood. Rob is the composer for the Remnant franchise. The Remnant games are some of my favorites and this has been a fantastic interview with great insights. About Rob Westwood Rob Westwood (he/him) is the music composer of the Remnant

by Raven Winters
Interviews   -   Nov 19, 2024 Ricky Liao, Game Design Director for Delta Force, explains the new operator, easter eggs, battle passes, and more!
Ricky Liao, Game Design Director for Delta Force, explains the new operator, easter eggs, battle passes, and more!

With a few playtests down, we’re moving at Mach four toward the release of Delta Force, and players are itching for information regarding the game. GamingTrend sat down with Ricky Liao, the Game Design Director for Delta Force. He walked us through the changes that players should expect at

by Jackson Lustberg
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