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Interviews   -   Feb 28, 2017 Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data
Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data

We sat down with Mike McTyre, Design Director of Survios for a quick Q&A on their smash hit Early Access VR title, Raw Data.  GDC has spelled some great announcements for the company, showcasing cross-platform play with Oculus Rift and Touch, as well as a new IP entitled

by Ron Burke
Interviews   -   Feb 28, 2017 Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder
Crazy Eights: Ian Schofield on Ravage – Dungeons of Plunder

It seems like dungeon crawlers are trying to outdo themselves with bigger and more detailed figures.  However, Ravage – Dungeons of Plunder takes a couple of new approaches.  The first is that the dungeon is dealt out as you play.  Three different modes are included.  Finally, they call it an “anti-hero

by Keith Schleicher
Interviews   -   Feb 27, 2017 Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design
Realism in the Unreal: Song of Swords Developers on Historical Accuracy in Game Design

Song of Swords is a tabletop RPG currently seeking funding on Kickstarter. It prides itself as a historically accurate medieval combat game, with extensive sets of arms, armor, and maneuvers. This forces some hard questions in terms of game design, and the designers at Opaque Industries provided their thoughts on

by John Farrell
Interviews   -   Feb 06, 2017 Blast from the past: Kevin Giguère on Arelite Core development
Blast from the past: Kevin Giguère on Arelite Core development

Five years into development, Dragon Slumber is set to release Arelite Core on Steam this week. We got to talk with the Kevin Giguère about the game and its development, as well as the obstacles and insight in the game being a mostly one-man project. Gaming Trend: Dragon Slumber was

by Elisha Deogracias
Interviews   -   Jan 10, 2017 Crazy Eights: Jonny Hinkle on Battle for the Universe
Crazy Eights: Jonny Hinkle on Battle for the Universe

Games based on comic books have come a long way, with Teenage Mutant Ninja Turtles: Shadows of the Past, the DC Deckbuilding Game, and Marvel Legendary becoming hits.  However, it’s not often that you’ll see a game based on a fictional comic book.  Other than Guardians Chronicles and

by Keith Schleicher
Interviews   -   Dec 27, 2016 Crazy Eights: Tony Chen on Iberian Rails
Crazy Eights: Tony Chen on Iberian Rails

Board games use the theme of trains often.  From Ticket to Ride to Steam, riding the rails or building a rail empire bring gamers to the table often.  Now Iberian Rails is set to take on the train genre with its current Kickstarter campaign.  To find out more I asked

by Keith Schleicher
Interviews   -   Dec 22, 2016 C&C creator Louis Castle interview – War Commander: Rogue Assault
C&C creator Louis Castle interview – War Commander: Rogue Assault

If you are an old dirt farmer like me, you pumped countless hours into the Command & Conquer games.  Series creator Louis Castle remembers and wants to bring that experience to a more mobile platform.  Entitled War Commander: Rogue Assault, the game takes the usual free-to-play trappings and changes them

by Ron Burke
Interviews   -   Dec 15, 2016 A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release
A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release

Released earlier this year, Mastiff published Nihon Falcom’s Gurumin 3D for the Nintendo 3DS in North America, which we called “a fun romp down memory lane”. Collaborating with Flyhigh Works, the game was also released in Japan on November 30. We got to speak with Bill Swartz, president and

by Elisha Deogracias
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