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Interviews   -   Aug 18, 2017 The fast and the furious: Kevin Giguère on Astral Traveler, independent development
The fast and the furious: Kevin Giguère on Astral Traveler, independent development

Officially announced last month, Dragon Slumber (in collaboration with Brainoid), will release its second game, a racing title called Astral Traveler. We got to speak with Dragon Slumber founder Kevin Giguère about his post-launch progress with his previous title, Arelite Core, as well as the development process for Steam and

by Elisha Deogracias
Interviews   -   Aug 15, 2017 Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!
Kay Bess Interview – Persephone Brimstone from Agents of Mayhem speaks!

We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general.   While we work through our review of the game, stop in and take a look

by Ron Burke
Interviews   -   Aug 11, 2017 Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers
Doomfists, nerfs, and a concept art book: A round table discussion with the Overwatch developers

Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as

by A Kay Purcell
Interviews   -   Aug 09, 2017 A look at Hearthstone: Knights of the Frozen Throne with production director Jason Chayes
A look at Hearthstone: Knights of the Frozen Throne with production director Jason Chayes

The release of Hearthstone: Knights of the Frozen Throne expansion is just around the corner, and I had the honor of sitting down with Jason Chayes, the production director for Hearthstone. We settled under an umbrella in Petco Park, watching fans line up for a refreshing blast of frigid air

by A Kay Purcell
Interviews   -   Aug 08, 2017 The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers
The science of building war zombies: An interview with Call of Duty: WWII Nazi Zombies developers

Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention

by A Kay Purcell
Interviews   -   Aug 03, 2017 Life is Strange: Before the Storm interview with Zak Garriss and David Hein
Life is Strange: Before the Storm interview with Zak Garriss and David Hein

After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat

by A Kay Purcell
Interviews   -   Jul 26, 2017 Origins 2017: Plan B Games
Origins 2017: Plan B Games

When Asmodee bought up some of the entities within F2Z Entertainment, a few groups decided to create their own publisher, and Plan B Games was born.  Their inaugural original game comes from designer Emerson Matsuuchi, creator of the hits VOLT: Robot Battle Arena and Specter Ops.  He sat me through

by Keith Schleicher
Interviews   -   Jul 26, 2017 Origins 2017: White Wizard Games
Origins 2017: White Wizard Games

If you’ve seen any of my posts about White Wizard Games, you know that I thought they had something special with Star Realms before it was even released.  Since then they have released Epic and Hero Realms.  I stopped by at Origins and talked to Robert Dougherty about their

by Keith Schleicher
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