The Banner Saga recently reached the end of the road earlier this year with the release of The Banner Saga 3. You can get caught up on our thoughts on those games right over here, but the finishing touches on that story involved getting those games on retail shelves. Stoic
Creating a game and putting up on Kickstarter can be a nerve-wracking affair. You need to have the game playtested, art for the game, and an audience to bring in some hype. Usually a group of people work together on different parts of the game to complete it. Few are
I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat. We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to
Kerberos has been most well known for their Sword of the Stars series. That series started in 2006 and spawned several expansions and a sequel. However, the team has recently branched out to board games. We covered The Pit previously, but now Kerberos has a card game on Kickstarter. I
CMON had several surprises at Gen Con this year. Newton, a heavy-looking Euro, isn’t something expected from them. The fact they are coming out with a Wacky Races game shocked me, since it is an older license, but it could promise racing hijinks. With CMON still supporting Arcadia Quest,
Recently, I was given the opportunity to ask questions of Matt Phillips, designer and programmer of Tanglewood, about his game. Tanglewood, for those unaware, is a recently released indie title that harkens back to the era of the mascot platformer, developed using genuine Sega Genesis tools and processes. When it
After the success of Guacamelee, it was only a matter of time before we returned to Pueblucho for another round. With the release of Guacamelee 2, we got the chance to ask Graham Smith, co-founder of Drinkbox Studios, about what to expect from the game and how the team did
Some people really enjoy Werewolf for the social deduction aspect of the game. However, it could drag on for far too long if your group liked to argue and the moderator didn’t keep the game moving. One Night Ultimate Werewolf fixed that issue, and brought several new roles to