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Interviews   -   Aug 29, 2018 Crazy Eights: Sean Jacquemain from CMON on Starcadia Quest
Crazy Eights: Sean Jacquemain from CMON on Starcadia Quest

CMON had several surprises at Gen Con this year.  Newton, a heavy-looking Euro, isn’t something expected from them.  The fact they are coming out with a Wacky Races game shocked me, since it is an older license, but it could promise racing hijinks.  With CMON still supporting Arcadia Quest,

by Keith Schleicher
Interviews   -   Aug 27, 2018 Talking Tanglewood with Matt Phillips
Talking Tanglewood with Matt Phillips

Recently, I was given the opportunity to ask questions of Matt Phillips, designer and programmer of Tanglewood, about his game. Tanglewood, for those unaware, is a recently released indie title that harkens back to the era of the mascot platformer, developed using genuine Sega Genesis tools and processes. When it

by Abram Buehner
Interviews   -   Aug 24, 2018 The man behind the Lucha mask — We interview Drinkbox Studios co-founder Graham Smith
The man behind the Lucha mask — We interview Drinkbox Studios co-founder Graham Smith

After the success of Guacamelee, it was only a matter of time before we returned to Pueblucho for another round. With the release of Guacamelee 2, we got the chance to ask Graham Smith, co-founder of Drinkbox Studios, about what to expect from the game and how the team did

by Bryan Lawver
Interviews   -   Aug 23, 2018 Crazy Eights: Ted Alspach on One Night Ultimate Super Villains
Crazy Eights: Ted Alspach on One Night Ultimate Super Villains

Some people really enjoy Werewolf for the social deduction aspect of the game.  However, it could drag on for far too long if your group liked to argue and the moderator didn’t keep the game moving.  One Night Ultimate Werewolf fixed that issue, and brought several new roles to

by Keith Schleicher
Interviews   -   Aug 21, 2018 Crazy Eights: Tim Criswell on Nexus
Crazy Eights: Tim Criswell on Nexus

These days games seem to be repetitive, whether from theme or mechanics.  Sometimes a designer will tweak a mechanic to make it seem like something new, but in the end it doesn’t bring much new to the table.  When I saw Nexus, I knew that they had an ambitious

by Keith Schleicher
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
Interviews   -   Aug 16, 2018 Exploring the Three Kingdoms — A Total War: Three Kingdoms interview with Al Bickham and Pawel Wojs
Exploring the Three Kingdoms — A Total War: Three Kingdoms interview with Al Bickham and Pawel Wojs

The next game in the Total War series is coming out in Spring 2019, so I got a chance to sit down with Al Bickham and Pawel Wojs to discuss why they chose the Three Kingdoms period, what we can expect from this next installment, and what they’re excited

by Codi Spence
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