Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin
During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s
Relic Hunters Zero is an entirely free open-source shooter developed by Rogue Snail. For the past two years, this game has been supported with entirely free updates. Today Rogue Snail
We’ve been covering Battle Chasers: Nightwar since we got a personal tour of the demo at E3 by Joe Mad, CEO and Creative Director of Airship Syndicate. Battle Chasers
In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games.
While the cyberpunk theme is popular in the world of science fiction, it’s not heavily used. The merging of technology with humankind is becoming more reality, so you’d
Last month, Nicalis announced that it will bring Save Me Mr. Tako: Tasukete Tako-San to the Nintendo Switch and PC later this year. After the game’s debut at PAX
Sometimes you see a game on Kickstarter that looks good but just doesn’t have the hype behind it because it doesn’t have an established publisher. Sometimes these games
While I don’t mind reading through a rulebook, teaching games continues to challenge me. I don’t have a problem getting the rules of the game, but translating them
Officially announced last month, Dragon Slumber (in collaboration with Brainoid), will release its second game, a racing title called Astral Traveler. We got to speak with Dragon Slumber founder Kevin