Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became
I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby. That day I was introduced
This year’s Gen Con was one of busiest ever since it was the 50th Anniversary and completely sold out for the entire show. While most people are there to
Dinosaurs have an amount of mystery to them, as no living human being has seen one for real. Jurassic Park made us wonder what it would be like if they
Since the recent release of Bubsy: The Woolies Strike Back, the eponymous Bubsy the Bobcat has been busy pursuing a ton of different projects. He took some time out of
Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin
During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s
Relic Hunters Zero is an entirely free open-source shooter developed by Rogue Snail. For the past two years, this game has been supported with entirely free updates. Today Rogue Snail
We’ve been covering Battle Chasers: Nightwar since we got a personal tour of the demo at E3 by Joe Mad, CEO and Creative Director of Airship Syndicate. Battle Chasers