We were honored to sit down with the team from Jackbox to discuss Party Pack 10, their work with Jackbox during the height of COVID, their personal favorite Party Pack games, and more!
Hearing them talk about the work they’ve done with Party Pack 10 as well as other
It’s been a while since Dungeons & Dragons made an official appearance at Gen Con, and while this year it wasn’t a very loud or splashy presence, Jeremy Crawford, Greg Tito, and a small crew held court in a private room in Lucas Oil Stadium. I got to
Paizo has a lot to look forward to soon, and it isn’t all coming from Paizo. Let me explain.
First of all, Paizo has some big things on the horizon. Starfinder’s second edition was just announced, using the same three action economy as Pathfinder’s second edition. This
Free League Games has proven its mettle in every direction; over the last few years, this RPG studio has outdone its competitors in every genre, releasing games with mechanics, art, and layouts that set a new standard for quality. Despite expanding in all directions, from licensed work to publishing other
A startup CEO of an AR/VR company and a tech journalist may seem like unusual backgrounds for a design team for a board/card game, but Avi Setton and Tanya Basu figured it was just perfect, and the debut game of their new company Le Fou, Picky Eaters, is
We had the ability to sit down with the amazingly talented Tetiana Gaidar about her work with Call of Duty: Warzone, season 5 as Mila! During our conversation we discuss everything from how dance impacts her acting, her journey from experiencing homelessness in LA to superstardom, and more! Let’s
Gaming has a large audience by itself, but almost everyone has some sort of screen that they look at during their day. Ron Burke, Editor in Chief of GamingTrend and myself had the pleasure of talking with Dr. Miki Zilnicki about her work with Gunnar Optiks, her use of gaming
With the Sword & Sorcery saga coming to a climax and an end with Sword & Sorcery – Abyssal Legends in Kickstarter, there was no better moment to interview Roberto Di Meglio and Simone Romano, two of the masterminds behind the cult classic co-op fantasy dungeon crawler that helped give birth