It’s a busy convention for Ben Wheeler at MagicCon Las Vegas 2023, MtG content creator and member of Loading Ready Run; he’s on panels, playing in events, doing signings, and interviews. However, I was able to sit down with him for a quick chat about his love of
Matthew Lillard has been making a name for himself outside of Hollywood for a while now with Beadle & Grimm’s high-end D&D products, and his next collaborative venture is another line of boutique gaming culture products: Quest’s End Whiskey. Matthew took some time with us last
Recently, I attended a special preview event for Alan Wake 2 in Los Angeles. While I’m still shaking with excitement from the gameplay, it’s even more of a pleasure to have been able to speak with the game’s director, Kyle Rowley. He was willing to give me
Earlier this month, Stonemaier Games announced their next game release, a totally new property by first-time designer Connie Vogelmann: Apiary. A 1-5 player competitive worker-placement game about spacefaring bees from the future? To say that the tabletop community was abuzz about it would be an understatement (and a not-so-clever pun)
We were honored to sit down with the team from Jackbox to discuss Party Pack 10, their work with Jackbox during the height of COVID, their personal favorite Party Pack games, and more!
Hearing them talk about the work they’ve done with Party Pack 10 as well as other
It’s been a while since Dungeons & Dragons made an official appearance at Gen Con, and while this year it wasn’t a very loud or splashy presence, Jeremy Crawford, Greg Tito, and a small crew held court in a private room in Lucas Oil Stadium. I got to
Paizo has a lot to look forward to soon, and it isn’t all coming from Paizo. Let me explain.
First of all, Paizo has some big things on the horizon. Starfinder’s second edition was just announced, using the same three action economy as Pathfinder’s second edition. This
Free League Games has proven its mettle in every direction; over the last few years, this RPG studio has outdone its competitors in every genre, releasing games with mechanics, art, and layouts that set a new standard for quality. Despite expanding in all directions, from licensed work to publishing other