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Previews   -   Oct 06, 2014 Assassin’s Creed Unity – Reinventing the kill
Assassin’s Creed Unity – Reinventing the kill

Assassin’s Creed Unity represents a fresh start for the series.  It isn’t an annual installment, but instead a rebuilt AnvilNext engine, only on next-gen platforms, using refreshingly new mechanics. It looks to completely revolutionize the sandbox genre. The team at Ubisoft Montreal (with the help of ten of

by Ron Burke
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Reviews   -   Sep 25, 2014 Great gameplay returns, but game changing feature still missing — FIFA 15 review
Great gameplay returns, but game changing feature still missing — FIFA 15 review

The FIFA series is far and away the most popular sports series in the world. While that is obviously a positive, it means eyes shift directly toward the series come late September. Everyone begins asking the question “Will it change enough?” This year, the folks over at EA Sports have

by Jay Malone
Reviews   -   Sep 25, 2014 Forza Horizon 2 – easily the best racer I’ve played in the last decade
Forza Horizon 2 – easily the best racer I’ve played in the last decade

I like Forza Horizon 2 more than I like Forza Motorsport. I know, it’s all sorts of high treason, but the team at Playground Games have captured the type of game that I want to play more than Turn 10’s masterful racing titles have.  Forza Horizon 2 may

by Ron Burke
Previews   -   Sep 22, 2014 Sunset Overdrive – chaos, energy drinks, and pure mayhem awesomness
Sunset Overdrive – chaos, energy drinks, and pure mayhem awesomness

The E3 demo we saw for Sunset Overdrive absolutely blew our minds.  We nominated it for Best Graphics, Best New IP, Best Action Game, and Best Sandbox, taking away wins for the last two. Yeah…it’s that good! But you can’t really judge a sandbox game with a

by Ron Burke
Impressions   -   Sep 19, 2014 D4 is a hell of a trip, and it’s only just getting started
D4 is a hell of a trip, and it’s only just getting started

Did you know that airplane tires are filled with nitrogen? Apparently, it’s so the tires don’t burn up when the plane lands. I didn’t know this until I played D4: Dark Dreams Don’t Die. I actually learned a whole slew of airplane facts. Way more than

by David Roberts
Previews   -   Sep 17, 2014 You aren’t prepared for the next chapter of Halo
You aren’t prepared for the next chapter of Halo

A lot of companies try to create a universe, but there is a gold standard for how it’s done – Halo.  The team at Bungie and now 343 Industries have built a comprehensive, believable, and compelling lore that appeals to one of the largest audiences I’ve seen, gamer or

by Ron Burke
Previews   -   Sep 15, 2014 Skylanders Trap Team preview – I believe in magic
Skylanders Trap Team preview – I believe in magic

I wasn’t sold at first. Skylanders Trap Team looked like a gimmick—a neat looking game with a dumb reason to buy a whole bunch of extra figurines. I’d only ever seen it in videos or at loud press events, and it’s really hard to see what

by David Roberts
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