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I’m not a huge fan of third party controllers. There are a few companies that can do it right, but for every one of those there are ten that release unholy abominations that are more punishment than good. Whether it’s the horrible Spaceorb 360, the Alphagrip, or even
by Ron Burke
If you rewind back to this time last year you might recall that Matt Buckley and I did an in-depth review of Rocksmith 2014 on Xbox 360. At that point, I didn’t know the first thing about playing the guitar. While I can’t say I’m quite proficient
by Ron BurkeAssassin’s Creed Rogue at once shows the series at its most derivative, as well as its most inventive. Rogue is an incredibly last-gen game, featuring recycled environments from Assassin’s Creed III and Black Flag along with outdated visuals that feel like they’re breaking at the seams on
by David Roberts
Travis Northup, Staff Writer As an Xbox One user, I got quite a bit of time to play Evolve’s Alpha. I played as each class, and as the monster quite a bit. Cooperation is key when playing as a hunter, unlike most multiplayer games, and sadly this was not
by Travis Northup
BlizzCon has come and gone and we’ve got all your questions covered on Blizzard’s huge announcement: Overwatch. We also touch base on Starcraft 2: Legacy of the Void and the new Hearthstone expansion, Goblins Vs. Gnomes. Let’s not forget that two big roleplaying games are upon us:
by Sean Lama
THQ had a fire sale of their licenses when they went out of business. The big publishers snapped up their biggest franchises like WWE. However, Nordic games purchased the rights to several smaller franchises that either went unnoticed or had cult followings. One of those was the MX vs ATV
by Keith Schleicher
I’m going to try out an analogy here, so please, bear with me if it starts to get away from me. Buying Halo: The Master Chief Collection is like purchasing tickets to a museum opening that’s still under construction when you show up. You’re walking around, checking
by David Roberts
For all of Assassin’s Creed Unity’s posturing as a next-gen, connected, online experience, it still remains just as entrenched in its own history––for good and for ill. Gone is the competitive multiplayer that few enjoyed and many ignored completely. In its place is an integrated cooperative system
by David Roberts