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Defeat was imminent. Despite my team’s best efforts, Imperial troops had continued to push forward. The snowy battlefields of Hoth had been littered with destroyed vehicles and defeated soldiers, but the enemy showed no signs of stopping. Airships soared overhead, keeping my team’s forces at bay. Our firepower
by Matt WelshWWE 2K15 had a lot of issues. The game did not die based on one failure, but a host of failures coming together to make one disappointing installment in a consistently mediocre franchise. Out of the past ten years of Yukes-developed professional wrestling games, only WWE ’13 and ’14 were
by Jay Malone
Stop me when this starts to sound familiar: You are a female prisoner in a test facility that is run by a mysterious entity. You are given a gun that warps the laws of physics, and forced to solve a series of puzzles using said gun. You are spoken to
by Travis Northup
Ever wanted to try your hand at an 8-bit ghost busting semi-roguelike platformer? Probably not as there hasn’t been one. Well, you can’t say that anymore. The team at Golden Ruby Games has built said bizarre platformer. You take on the role of Mae Barrons, an Extreme Exorcist
by Ron Burke
It’s not a secret that I’m one of Gaming Trend’s biggest Bioware fans on staff. I’ve praised the studio for its portrayal of LGBT issues, become incredibly attached to the characters I’ve met in the Dragon Age and Mass Effect universes, and even learned a
by Kenneth Shepard
Whereas many video game sports franchises have had their ups and downs in recent memory, FIFA has been nothing but consistent. After years of being in Pro Evolution Soccer’s shadow, FIFA has emerged as the clear go-to for fans of soccer. Despite its great action on the pitch, the
by Jay Malone
When Bungie debuted Destiny a year ago, it was about as divisive as a game could get. Some players criticized Destiny for its poor storytelling and glaring endgame flaws, while others were hooked by its excellent shooter mechanics and challenging raid. Others had somewhat of a love-hate relationship with Destiny,
by Travis Northup
Nearly a year later, two members of our original spoilercast for Dragon Age: Inquisition have regrouped to talk about the game’s final DLC “Trespasser.” Eric Van Allen and Kenneth Shepard talk about the supposed closure that “Trespasser” was meant to provide, the implications the DLC has for the future,
by Kenneth Shepard