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Features   -   Apr 15, 2016 Gaming Trend interviews David Baszucki, CEO of ROBLOX ahead of virtual reality launch
Gaming Trend interviews David Baszucki, CEO of ROBLOX ahead of virtual reality launch

ROBLOX has announced an April 15th launch of virtual reality on Oculus Rift with cross-platform capability, furthering its vision of Powering Imagination™. On launch, the user-generated content platform will become the largest social virtual reality experience in the world with over 20 million monthly visitors. In anticipation of the launch,

by Patrick Rost
Reviews   -   Apr 10, 2016 Fun with Morphemes – Letter Quest Remastered: Grimm’s Journey review
Fun with Morphemes – Letter Quest Remastered: Grimm’s Journey review

Death wants Pizza. For some reason, the denizens of the local cemetery, castles, and forests want to stop him from enjoying his favorite pie, and he and his female reaper sidekick, Rose, must use the power of progressively longer words to take them down. If Letter Quest Remastered: Grimm’s

by Ron Burke
Reviews   -   Apr 05, 2016 Mechanical machinations: Fallout 4 Automatron review
Mechanical machinations: Fallout 4 Automatron review

Fallout 4’s Automatron DLC does one thing extremely well: it embraces the childhood fantasy of building your own super-powered robot and unleashing it upon hordes of enemies. And in this regard, the add-on to developer Bethesda’s latest post-apocalyptic open-world game is a stunning success. Players will battle unique

by Travis Northup
Reviews   -   Apr 01, 2016 A time-bender where choices matter — Quantum Break review
A time-bender where choices matter — Quantum Break review

When Remedy Entertainment hits, they hit hard. Max Payne was fantastic, Alan Wake sent shivers up our spines, and now the studio has delivered their most ambitious game to date. Part game, and part TV show, Quantum Break is, by a large margin, the best Remedy game yet. Quantum Break

by Ron Burke
Interviews   -   Mar 23, 2016 Different Strokes: Creating the Art and Aesthetic of Battleborn
Different Strokes: Creating the Art and Aesthetic of Battleborn

From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team has moved outside of their element, especially when it comes to aesthetic. “For better or worse, we were the company

by Eric Van Allen
Reviews   -   Mar 12, 2016 A lot in a little — Hitman: Episode One review
A lot in a little — Hitman: Episode One review

Ironically, it is its size that both benefits and hinders Hitman. Taking an episodic format, the recent entry into the long-running Hitman series aims to deliver a AAA experience in a truncated, staggered envelope. The first episode achieves a massive scale in both setting and player agency, but that scale

by Blake Hester
Previews   -   Mar 10, 2016 Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode
Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode

One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new

by Eric Van Allen
Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

by Travis Northup
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