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You need to feed. That’s how the demo of Vampyr started, in our time at E3. Then again, that might be a misnomer. Playing as Jonathan, a doctor lost amidst the backdrop of a falling 20th-century London, you always need to feed. That is your infliction, as a man
by Eric Van Allen
I love martial arts. I love movies about martial arts. I love the philosophy behind martial arts. And as a gamer, I obviously love video games about martial arts. But more often than not, I don’t feel I find many games that do justice to that near bottomless affection.
by Lucious Barnes
The sun has risen and set on the show in Los Angeles, and while we gradually roll out our coverage and recuperate from sickness, we’ve taken some time to award the most noteworthy games we saw at the conference. BEST IN SHOW: The Legend of Zelda: Breath of the
by Eric Van Allen
Sea of Thieves fulfills a fantasy I’ve had for a long time. As a pirate, Sea of Thieves gives the player the freedom to sail the high seas, search for long-lost treasure, and engage in the assorted revelries for which pirate-kind is known. It’s a compelling premise that
by Travis NorthupThere are two ways I’ve come to look at Call of Duty: Infinite Warfare. One is just as a first person shooter game, measured and considered in its own right, and the other is as an entry in one of the most popular franchises in that genre’s history.
by Lucious Barnes
“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt Welsh
Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player
by Eric Van Allen
Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great
by Matt Welsh