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September marks the start of the third year for Bungie’s popular shared-world shooter, Destiny, and the upcoming expansion, Rise of Iron, will serve as its vanguard. With the spotty first year behind them, and in the wake of a very successful second year, Bungie is setting out to give
by Travis Northup
Vikings are badass. Full of giants, gods, elves, and dwarves, their mythology is too. These things are a natural foundation for video games. They provide a rich background and a natural basis for a strong narrative. Games Farm is using this same formula for their upcoming action-RPG, Vikings—Wolves of
by Mike Pearce
I think the meeting with the Thing Trunk team went a little like this: “Hey, what was awesome about the original Diablo?” to which somebody responded “The way monsters, crates, and barrels exploded!” and somebody else chimed in “Loot! Delicious loot!” and then everyone piled on about monsters, bosses, and
by Ron Burke
Trials of the Blood Dragon continues the storyline found in Far Cry 3: Blood Dragon, but instead of being a shooter it is at it’s core, this iteration brings forth both the over-the-top side-scrolling antics seen in previous Trials games along with a cheeseball plot and presentation that goes
by Justin PaulsLately, I’ve had a thing for platformers. I was excited to try out 10 Second Ninja X, the sequel to 10 Second Ninja, because it’s done something unique with a genre that’s been around for nearly as long as video games themselves. Each level, of which there
by Mike Pearce
“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis Northup
Silence is one of the most effective tools in a composer’s arsenal. It’s contrasting, empty, vacuumous — in the right hands, silence sings as loud as a full horns section. Inside follows in the footsteps of Limbo, as two great games that utilize “silence,” punctuating loud moments with slower,
by Eric Van Allen
The Technomancer takes place in the relatively distant future, 200 years after humanity has colonized Mars. Players take on the role of Zachariah Mancer, a member of the technomancer order on Mars. As a technomancer, Zachariah is a mutant who can control the destructive elemental power of electricity. Early on
by Travis Northup