Virtual Reality
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EigoMANGA is hoping to bring the world of virtual reality to a whole new audience: Comic and manga readers with its new ComX VR reader. I got to visit the eigoMANGA booth at Anime Expo and experience the world of VR comics firsthand, with publisher Austin Osueke as my guide.
by A Kay Purcell
I’m going to be entirely honest and admit that I was not entirely sure what to expect when I was assigned to go cover a company called GameFace. As soon as I stepped into the demo cubicle, surrounded by sensors and third party virtual reality visors, I had to
by A Kay Purcell
Cameras which are controlled by thumbsticks have always been my nemesis. For whatever reason, I’ve never been able to master this seemingly basic function, and it has left me out in the cold where a number of games are concerned. I did a laughably poor job of controlling the
by A Kay Purcell
Getting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make
by A Kay Purcell
Survios takes virtual reality into a new and active realm with their new game Sprint Vector, a fast-paced VR racing game that requires you to jump, fly, and climb giant rock walls—all with the use of your two hands. Survios’ goal was to create an active sort of game,
by Maddy Wojdak
I did not expect myself to get entirely lost in the virtual reality shooter game Raw Data. I’m not a fan of shooters, I never have been and I never expected to be, however the world of virtual reality is changing that. Earlier this week, I did more harm
by A Kay Purcell
I’ve just had a waking dream. After a brief introduction from Lead Researcher Raymond Hayes, I’ve been injected into a PTSD simulation in its earliest form called “The Walter Case”. Using the Oculus Rift, I slowly walk through what appears to be a three-bedroom house, but not everything
by Ron Burke