Virtual Reality
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Pacific Rim, MechWarrior, Robotech, Gundam, Heavy Gear, Front Mission, Armored Core, Virtual On, Steel Battalion — the list goes on nearly forever and proves one simple fact: we are in love with giant robots. Skydance Interactive (spawned from Skydance Media – the studio that brought you Jack Reacher, Star Trek Beyond, Life,
by Ron BurkeMinigolf, like pinball, is a drastically underserved genre. Thankfully we have Zen Studios to give us great games for both! After a successful Early Access run on Steam, Infinite Minigolf is finally heading to virtual shelves. It’s time to see if Infinite Minigolf manages to drain that hole in
by Ron BurkeI slipped on a virtual reality visor, ready to traverse millions of years of evolution thanks to the two person experience, Life of Us, with my good friend Tim. We were separated, located in different booths and locked into the private worlds within our VR visors. The words “This isn’
by A Kay PurcellThe HTC Vive has had its fair share of decent shooters from smaller developers, but I was excited to see what one sponsored by the company would look like. Fantahorn Studios, an internal company, was tasked with creating a shooter that would showcase the platform for new headset owners without
by Ron BurkeEigoMANGA is hoping to bring the world of virtual reality to a whole new audience: Comic and manga readers with its new ComX VR reader. I got to visit the eigoMANGA booth at Anime Expo and experience the world of VR comics firsthand, with publisher Austin Osueke as my guide.
by A Kay PurcellI’m going to be entirely honest and admit that I was not entirely sure what to expect when I was assigned to go cover a company called GameFace. As soon as I stepped into the demo cubicle, surrounded by sensors and third party virtual reality visors, I had to
by A Kay PurcellCameras which are controlled by thumbsticks have always been my nemesis. For whatever reason, I’ve never been able to master this seemingly basic function, and it has left me out in the cold where a number of games are concerned. I did a laughably poor job of controlling the
by A Kay PurcellGetting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make
by A Kay Purcell