This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game
Survival is about understanding your environment. It’s about understanding the trees, the plants, the animals, the heat, the cold — and knowing, deep in your bones, that all of it
After Eric, Kenneth, and Jay each spent some time in the wilderness of Campo Santo’s Firewatch, the guys got together to discuss their thoughts on Delilah, handling an Alzheimer’
I will admit, the premise of Hero and Daughter+ intrigued me. “A weak guy who needs a bunch of strong women to fight his battles for him? Sounds like something
Improve and become great; is that not the edict of all great sports teams, leagues, and the individual players therein? Unlike many other game types, sports games share a cyclical
[Update: After testing a pre-launch patch, certain issues we originally found in the PC version of Danganronpa: Trigger Happy Havoc have been resolved. Our score has been updated to
As a creative, I was instantly fascinated by the premise of Layers of Fear. It’s easy to empathize with a painter on a quest to complete his magnum opus;
The power of the people is vital in democracy, that the population must be able to determine their own future and course. It’s that vein that Okhlos derives its
The Preposterous Awesomeness of Everything is the first commercial game put out by solo developer Joe Richardson. It’s a point-and-click title with an inventory system, a verb