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Death sports have seen plenty of representation in videogames and film, but soon Double Summon Games will explore the subgenre via Despair Dilemma. With influences like Squid Game and Zero Escape, Despair Dilemma is a GM-less game in which players participate not as game contestants but as narrative forces like
by John FarrellA few years ago, as my students and I were discussing issues they were concerned with, one of my students blurted out, “Save the Turtles!” The result of a trend on social media, I spent the next few weeks discussing and diving into the issue of ocean conservation. Around this
by Dan HinkinI’ve been playing VR since they were awful prototypes that were almost too hard to use and almost inevitably made you sick to your stomach. While companies like NVIDIA have built powerful graphics cards to help solve the framerate issues, and folks like Pimax can drive 8K images and
by Ron BurkeTails of Iron 2: Whiskers of Winter’s release is fast approaching, but to help pass the time until its January 28th release Odd Bug Studio Lead Designer and Co-Founder Jack Bennett has released details about the all-new magic system being implemented. You can read below for more info: Tuesday,
by Richard AllenIt’s a new year, and with that comes new content for Halo Infinite. The latest operation pass is live, with Brute Force looking to shake up the game with new modes. All of the details are below from the Halo Waypoint Blog, along with the trailer up above. Kicking
by David BurdetteMixing and matching genres in video games is always an exciting notion, often creating innovative experiences that stand out amongst their competitors. You have the likes of Portal that mixes FPS-type gameplay with puzzles and platforming, and most famously, Nier Automata, which combines hack and slash and shoot-em-up play styles.
by Olivia DaviesHello Kitty is not a franchise I expected a fun game out of. However, after a little bit of time with it at Summer Game Fest (that preview here), I can see a lot of promise. If you’re all about Animal Crossing, this fits, alongside more engaging activities. Thankfully,
by David BurdetteAssassin’s Creed Shadows still has a few weeks to go until release, but to help pass the time Ubisoft has released a detailed breakdown of their new parkour system, explained by Simon, who is Shadow’s Associate Game Director. You can check out the full breakdown here or read
by Richard Allen