Remember back when the Wii first launched and everyone suddenly got really excited about all the possibilities that the Wiimote brought with it. Everyone started talking about all the new and innovative games that would come out of motion controls and a primary controller that you can point at the screen. We were standing at the threshold of a new era in gaming. But then waggling, flailing about like you were having a seizure, and Red Steal happened. The promise and revolution that we all hoped for was limited to a hand full of first person shooters, Boom Blox and Wii Sports.
A Game-Game
Enter Ivy the Kiwi?, developed by legendary Sonic the Hedgehog creator Yuji Naka. Ivy the Kiwi? (Yes the ? is part of the game
Gameplay in Ivy the Kiwi starts out fairly simple. You have no direct control over Ivy
In its basic form, this handful of moves is all you will need to learn in order to play Ivy the Kiwi. Sounds simple right? Wrong, the game
Multiplayer
In all there are over 100 levels to play. Each level can be beaten in less than 2 minutes, but like I said, the difficulty will quickly ramp up and players will find themselves playing levels over and over again in order to collect all of the carrots in any given level. Adding to the game
Unique Look
There is a story in Ivy the Kiwi, but it
Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.
Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.
Ron has been married to Gaming Trend Editor, Laura Burke, for 28 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes), and an Axolotl named Dagon!
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