Invincible Presents: Atom Eve is the upcoming visual novel turned-based adventure game set in the Invincible universe developed by Terrible Posture Games. As the name suggests, it follows Atom Eve, one of the main characters in the franchise that’s also a fan-favorite character. The character received a side story comic in the past. She recently also got a prologue episode of the animated series, and now a game based on the character is launching soon. After spending about an hour with its preview build, I can say that its quality has surprised me, and so far, it seems like it has a lot of potential.
Invincible Presents: Atom Eve follows Samantha Eve Wilkins, a regular teenager who’s also secretly Atom Eve, a superhero who can change matter with her mind. The preview build puts players at the start of episode two as she has a conversation based on the previous episode’s events with her parents in her kitchen. Through the dialogue system, which provides multiple choices, players can decide if the conversation ends peacefully or with a fight. This is just one of many examples, as players will use this dialogue system to determine how the narrative is shaped, and as such, one playthrough can be different from another.
The game also features several characters seen in the comics and show, including Rex, Kate, Robot, Mark, and more, but in the earlier parts of their relationship. For example, Eve and Rex are still together, Mark just got his costume and meets Eve for the first time in the game. Each episode focuses on Eve as she juggles high school life and relationships, potential college applications, hanging out with friends, robberies, and annoying supervillains. The game does an excellent job of replicating each character’s personality as they are similar to how they behave in the comics and series. However, it’s also worth mentioning that while the characters and relationships are pretty much the same, the events and how they play out are unique to the game and are a bit different from the other media in the series, so it’s not a one-to-one adaptation.
In terms of gameplay, Invincible Presents: Atom Eve executes its elements quite well. The game is played like a typical turn-based game but with a very close-up perspective, as players will utilize several of Atom Eve’s powers in combat. These powers include a shield that blocks damage for about three turns until it breaks and dishes explosive damage before another needs to be brought up again. There’s also the ability to immobilize enemies, a ranged laser shot, a multishot of lasers that affects several enemies, and a standard punch. These powers each cost a turn but vary in damage. These are also just the powers you start out with, but with the surprisingly detailed and useful skill tree, players can acquire new skills that increase stats such as health, defense, dodge chance, and damage, and even unlock new powers like a heavy sword attack.
When not fighting villains and enemy mobs during main missions, players can do side stuff that range from screaming into the void with Dupli-Kate (in the most literal sense) to stopping a gang of robbers from breaking into liquor stuff. These segments of the game are entertaining but incredibly short, and some just boil down to combat scenarios, so a bit more variety would be better, and hopefully, that will be seen in the full game.
Visually, Invincible Presents: Atom Eve sports an impeccable aesthetic that’s very similar to the comic. It features great, limited animations, especially seen in the transitions between regular screens and comic panels. The lighting and colors are also beautiful and eye-catching. However, it’s worth noting that the game also has many of the same facial expressions. The preview build only lasted about 45 minutes, but I already noticed several reused facial expressions for all the characters. The preview build also ran well with no issues on PC.
Overall, Invincible Presents: Atom Eve shows great potential and is so far one of the best visual novel hybrids I’ve played. Despite having played for less than an hour, I can already notice how much work was put into the game, and I hope that quality remains consistent throughout the full game.
Abdul Saad is an avid gamer and computer scientist. He's been writing for four years on news, reviews, previews, and more on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.