Rob Dougherty of White Wizard Games walks us through the mechanics of their new hybrid card-based/board game Sorcerer. Set in Victorian London, players take on the role of sorcerer, warring for control of the city using minions and spells.
Each game you will create a unique sorcerer by combining a Character Deck, a Lineage Deck, and a Domain Deck. Shuffle them together to form your grimoire (which contains your dark magic and evil minions) and you are ready to play!
Each deck also comes with a skill card. Together, they show your true name. For example, you might be Ariaspes the Demonologist of the Outcast Sanctuary.
Each turn of the game, players alternate spending actions to play spells, draw cards, gain energy, or play minions.
There are three different battlefields in the game representing different sections of Victorian London. When you play a minion, you must decide which battlefield to put it into. It may only attack and use its abilities in that battlefield. If you later decide you need it elsewhere, you may spend an action to move it to a neighboring battlefield.
After all player actions have been spent, minions do battle, rolling battle dice equal to their attack, damaging or destroying enemy minions, or even capturing the battlefield itself. If you capture 2 of the 3 battlefields, you win the game!
Sorcerer is available now.
Mike Dunn is the old man of Gaming Trend, having cut his teeth on Atari consoles and First Edition Advanced Dungeons & Dragons back in the day. His involvement with Gaming Trend dates back to 2003, and he’s done everything from design and code to writing and managing. Now he has come full circle, with a rekindled passion for tabletop gaming and a recent debut as Dungeon Master (nearly forty years after he purchased the original DMG).