PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little guys making games out there to strut their stuff. PAX is often a place that incredible new games are first discovered.
In celebration of the indie bonanza that’s about to take place, we spend some time talking with a real, live, homebrew indie developer about what it takes to break the ice and get started on making the game of your dreams.
We also take a look at how far Diablo 3 has come and the possibility that Path of Exile is simply the better game, reminisce on City of Heroes, discuss the value of griefing in multiplayer games, and more!
So hit the play button and prepare for another exciting episode of the Metatheory podcast!
All the music you hear in this episode of the podcast is provided by Chad Lama and used with his permission.
[powerpress]
Sean started playing video games in infancy. He was not given a choice as much as a directive from his parents to be the best gamer on Earth. Sean was subjected to 10-12 hours of rigorous daily gaming throughout his youth, mastering the most complex video games and dominating online competitions. Sean's symbiotic relationship with video games led to writing about them for various gaming websites, and he is currently involved in sales strategy and analytics at one of the largest video game publishers in the world. Sean's mission is simple: Turn 100% of the human population into gamers, willingly or otherwise.
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