IGN’s Travis Northup, aka TieGuyTravis, joins to discuss the impact of live-service games and if they are at the breaking point. Live-services have been positive to game development, but they have also been detrimental to many projects. Yet more and more developers look to create them. Will they stay or will they go? We discuss Redfall’s pivot from live-service, Sony’s massive live-service undertaking 12 games in four years, and Overwatch 2’s PvE blunder.
Anthony Shelton
Radio personality exploring video games and the business decisions that allow the industry to thrive or fail. Most commonly found playing looter shooters, platformers, action, RPG, and racing games.
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