IGN’s Travis Northup, aka TieGuyTravis, joins to discuss the impact of live-service games and if they are at the breaking point. Live-services have been positive to game development, but they have also been detrimental to many projects. Yet more and more developers look to create them. Will they stay or will they go? We discuss Redfall’s pivot from live-service, Sony’s massive live-service undertaking 12 games in four years, and Overwatch 2’s PvE blunder.
Anthony Shelton hosts and produces the Gaming Trend podcast and creates opinion videos occasionally on YouTube. He carries some of the strongest opinions among the staff and is generally harder to impress. But if impressed, he sings developers' praises just as loudly. He typically plays everything except horror and most RTS, but genres he gravitates towards are platformers, FPS, racing, roguelikes, fighting, and loot-based games. He has quit Twitter and uses Threads. Follow him at iamashelton.
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