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This is how it’s done. There are art books that I’ve checked out in the past that give you the journey from inception to release, but others that seem to focus almost exclusively on the final product. The latter makes for a far more compelling look behind the
by Ron Burke
Games are awesome, but sometimes a little difficult. It can be hard to find the one requirement to top off your achievements, or to really tell the difference between different weapons. We recently got an opportunity to go hands-on with Brady Games’ strategy guide for the recently released Call of
by Eric Van Allen
I bet if I stopped somebody on the street and asked them to hum the theme to Game of Thrones they’d likely look at me like I’d lost my mind. They’d also, more than likely, be one of the 14.2 million viewers that have come to
by Ron Burke
We are rapidly approaching the launch of the next chapter in the Assassin’s Creed series; furling our sails to make landfall in Revolutionary France. But Ubisoft isn’t quite done with their time on the high seas, dropping in Assassin’s Creed Rogue this year for good measure. While
by Ron Burke
If you read my review of Watch Dogs you know that I enjoyed the hacking culture of the game quite a bit. It, like other Titan Books productions, is a collection of some of the incredible artwork behind the top games coming out of the industry. Penned by Andy McVittie
by Ron Burke
We don’t write a lot of movie reviews here at Gaming Trend, but when games cross over into the real world we take notice. Electronic Arts looked into their vast array of properties and pulled out one of their best and brightest to bring to the silver screen – Need
by Ron Burke
The Last of Us was a fantastic achievement in storytelling and art direction – in fact, we liked it so much that we named it 2013’s Game of the Year. It was a triumph, a marriage of narrative, gameplay, characters that, while seeming to tread familiar ground, took us on
by David Roberts
Readers of Gaming Trend are pretty well aware that I’m a sucker for game artwork – it’s why I buy Collector’s Editions of games. It’s not the awesome figures (though those are pretty cool), or even the in-game goodies – it’s the peek behind the curtain at
by Ron Burke