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Danganronpa’s story is one that should, in theory, lend itself to an animated adaptation. Even without the investigations and trials to partake in, the core of the story Spike Chunsoft tells is riveting, and one that could be emulated in an episodic series for those without the time to
by Kenneth Shepard
For as much rich lore and cultures that the Dragon Age series boasts, you’d think at this point we’d have more stories to tell that don’t involve the world of Thedas’ perception of mages. Dragon Age: Magekiller’s first issue does little to differentiate the comic from
by Kenneth Shepard
We all wanted Japan, but Ubisoft wanted to make another trip to Europe for a pivotal event in modern history — the Industrial Revolution. In the period between 1760 and 1840, everything changed. It sounds hyperbolic, but it couldn’t be more true. The basis for manufacturing of goods moved from
by Ron Burke
In tandem with the release of Assassin’s Creed: Syndicate, Titan Comics has embarked on a new soft-cover comic series set in the well-worn conflict between the Knights Templar and the Brotherhood. The story team is comprised of Anthony Del Col and Conor McCreery, drawn by artist Neil Edwards and
by Justin Pauls
Delve not into caverns nor dungeons, but the threatening darkness of the unknown with this newest supplement for the Pathfinder line. The theme of this work is an air of esoteric mysticism: mystery and secrecy dot a landscape where you can never be sure of your safety, or even the
by John Farrell
The Underdark is one of the most popular, yet least understood, settings in the Forgotten Realms universe. It’s also a setting that most players are usually completely unprepared to tackle. The dangers that lie in the Underdark aren’t just her denizens, though. The political machinations of the Drow
by Ron Burke
While the PC version of Batman: Arkham Knight could lovingly be called a trainwreck, there is one thing that is true across all platforms – the game has a pretty fantastic storyline. The team at Rocksteady crafted a compelling storyline for the caped crusader, full of twists and turns, well-written characters
by Ron Burke
Nowadays, it’s hard to be a gamer and not come across the word ‘roguelike’ regularly. The term now occupies that uncomfortable spot between a concise summary of a game feature and a flat-out buzzword, taking its place alongside words like ‘massively multiplayer’ and ‘open-world exploration’. But what sets the
by Victor Grunn