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Taking off shortly after the events of Assassin’s Creed: Assassins issue number five, the sixth opens with our heroine, Charlotte ‘Char’ De La Cruz, becoming a more reluctant member of the team as the full weight of her new obligations begin to weigh on her. In addition to the
by Lucious Barnes
[The following contains spoilers for Danganronpa: Trigger Happy Havoc. Reader discretion is advised.] Back in September, I got the words “You despair because you yearn for hope” tattooed in a spiral on my forearm. This has understandably led to several people I’ve spoken to over the past few months
by Kenneth Shepard
I swear the team at Wizards of the Coast are in my head with their latest D&D releases. It had been a long time since I’d played, but John’s review of the D&D Starter’s Set piqued my interest in tabletop role-playing once again.
by Ron Burke
The Elder Scrolls V: Skyrim is as much an open world as it is a story you craft for yourself. Bethesda doesn’t pin you down to any particular path beyond the main story threads, instead leaving you to explore Tamriel as you see fit. To make that world worth
by Ron Burke
In the later part of 2015 Titan comics introduced us to the Assassin’s Creed comic series, which told us the tale of Charlotte ‘Char’ de la Cruz and her adventures as the Assassin Brotherhood’s newest draftee in their clandestine war against the Templar Order. This monthly five part
by Lucious Barnes
I just want to be able to watch TV shows and play games on my PC wherever I’m most comfortable. It’s not an unreasonable request, but despite throwing countless hours of effort and more money than I’d care to think about at this problem, I just couldn’
by Ron Burke
The fourth installment of the Assassin’s Creed comic series continues to follow the exploits of hard-hearted Assassin Tom Stoddard as he seeks to safely secure an artifact that could tip the scales of power between his and the Templar clandestine factions. Modern day gamer-turned- rookie-assassin Charlotte (Char) continues to
by Lucious Barnes
It’s hard to believe that we’ve been playing Fable since 2004. Sure, they might not always meet the outlandish and occasionally unrealistic goals that Peter Molyneux set, but there’s simply nothing else like them. It’s been over five years since our last visit to Albion, but
by Ron Burke