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Editorials   -   Oct 05, 2014 Nintendo: Being Different Shouldn’t Come at the Expense of Quality
Nintendo: Being Different Shouldn't Come at the Expense of Quality

I have a theory: None of the higher-ups at Nintendo own or have played a Sony or Microsoft console. I laugh at my joke, but it’s not like I say this without reason; the reason being that I find it hard to believe a company with such cumbersome and

by Kenneth Shepard
Editorials   -   Sep 02, 2014 Dynamighty’s David Nottingham details development and motivations behind Counterspy
Dynamighty’s David Nottingham details development and motivations behind Counterspy

The following is an interview with Dynamighty’s David Nottingham… Can we get a brief history on Dynamighty and how you guys came together? DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by

by Jay Malone
Editorials   -   Aug 30, 2014 DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld
DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld

On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen. These

by Spencer Campbell
Editorials   -   Aug 29, 2014 Destiny – The hidden key to its success
Destiny – The hidden key to its success

The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that

by Jay Malone
Editorials   -   Aug 27, 2014 Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet
Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet

Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised. Bioware has made some of the most iconic and memorable role playing games in the history of gaming.  Titles that raised the bar for storytelling, interaction, and an incredible depth

by Ron Burke
Editorials   -   Aug 12, 2014 Rise of the Tomb Raider’s Xbox Exclusivity Helps No One
Rise of the Tomb Raider’s Xbox Exclusivity Helps No One

If you’re just now catching up on all the Gamescom news, here’s the one thing you need to take away from Microsoft’s conference: Not one other announcement was more significant that the revelation that Rise of the Tomb Raider, the sequel to last year’s excellent Tomb

by Kenneth Shepard
Editorials   -   Jul 31, 2014 PlayStation Now Should Be About More than Backwards Compatibility
PlayStation Now Should Be About More than Backwards Compatibility

As someone who does most of their gaming on PlayStation platforms, I find myself pretty flabbergasted by the fact that I forgot that PlayStation Now’s open beta launches today. When Sony unveiled the PlayStation 4 last February, one of their biggest pushes was an upcoming streaming service that would

by Kenneth Shepard
Editorials   -   Jul 27, 2014 How Aiden Pearce Became the Narrative Undoing of Watch Dogs
How Aiden Pearce Became the Narrative Undoing of Watch Dogs

The following contains spoilers for Watch Dogs, The Last of Us and Heavy Rain. Reader discretion is advised. When a person is playing a video game, you’ll often hear them describe the experience in a way that equates to being sucked into an immersive world that they can play

by Kenneth Shepard
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