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Editorials   -   Dec 06, 2014 Games Need More Events Like PlayStation Experience
Games Need More Events Like PlayStation Experience

Tonight, I, and hundreds of others, attended a “Night Under No Man’s Sky” event where footage of Hello Games’ No Man’s Sky was shown to the backdrop of an independent band’s live concert. Before the show began, Hello Game’s Sean Murray, clearly humbled by the opportunity

by Kenneth Shepard
Editorials   -   Nov 24, 2014 Dragon Age: Why Games Need More Characters Like Dorian Pavus
Dragon Age: Why Games Need More Characters Like Dorian Pavus

[The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised.] The word “inclusivity” is getting thrown around a lot these days within the games industry. It’s an ongoing loud and heated debate arguing that that the video game medium needs a wider variety of protagonists, characters and

by Kenneth Shepard
Editorials   -   Nov 14, 2014 Sly Cooper: The Responsibility That Comes With Cliffhangers and Reviving Old Series
Sly Cooper: The Responsibility That Comes With Cliffhangers and Reviving Old Series

[The following contains spoilers for Sly Cooper: Thieves in Time. Reader discretion is advised] As someone who works in the video game industry, when there’s disappointing news I try to be understanding. If a game isn’t good, I get it, games are hard to make. If a game

by Kenneth Shepard
Editorials   -   Nov 11, 2014 Dragon Age Inquisition PS4 issues solved by 2.0.2 firmware
Dragon Age Inquisition PS4 issues solved by 2.0.2 firmware

Scouring the other reviews for Dragon Age Inquisition I’ve noticed that several of them disclose lockups and save file corruption issues on the PlayStation 4.  Unfortunately this has lead to a lot of concern over that platform’s ability to deliver when the game ships on the 18th.  I

by Rich Newman
Editorials   -   Oct 25, 2014 Mass Effect: How Shaping Shepard Shaped Me
Mass Effect: How Shaping Shepard Shaped Me

Internet, I have a confession to make: My name is not actually Kenneth Shepard. It was a nickname that caught on nearly five years ago when I started jokingly going by it my Junior year of High School when Mass Effect 2 came out. However, what started out as an

by Kenneth Shepard
Editorials   -   Sep 02, 2014 Dynamighty’s David Nottingham details development and motivations behind Counterspy
Dynamighty’s David Nottingham details development and motivations behind Counterspy

The following is an interview with Dynamighty’s David Nottingham… Can we get a brief history on Dynamighty and how you guys came together? DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by

by Jay Malone
Editorials   -   Aug 29, 2014 Destiny – The hidden key to its success
Destiny – The hidden key to its success

The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that

by Jay Malone
Editorials   -   Aug 27, 2014 Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet
Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet

Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised. Bioware has made some of the most iconic and memorable role playing games in the history of gaming.  Titles that raised the bar for storytelling, interaction, and an incredible depth

by Ron Burke
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