Travis Northup



In 2016, the Gears of War franchise came bursting out of its cocoon, having been transformed into something entirely new by developer The Coalition, Xbox’s studio dedicated to the franchise. But where Gears of War 4 felt like the Coalition proving that it could make a Gears game, Gears
by Travis Northup
For more than a decade, hardware and accessories manufacturer GAEMS has made a name for itself building boxes. What started as a simple, inelegant solution to a common problem in the gaming community grew into a new industry directed towards console gamers on the go. About seven years ago, I
by Travis Northup
There are few things more cathartic than blasting through armies of Nazis with reckless abandon, which is why Wolfenstein has been one of my favorite franchises in recent years. I reviewed Wolfenstein II: The New Colossus, which you can read here, and it was my personal game of the year
by Travis Northup
Anyone who has ever played a tabletop role-playing game with me, or has even spoken to me about RPGs, knows that, for me, it’s all about the shared storytelling. As a GM, I tend to focus on the drama of the narrative, the relationships between the players, and the
by Travis Northup
For me, games like Sim City were always missing something, and I never knew what that was until I played Tropico. In city simulators you take on the role of that city’s God, essentially, but you don’t get to play the character ruling it. If I’m going
by Travis Northup
Although they’ve been around since 2006, you might not have heard about the gaming industry’s fastest growing headset brand: LucidSound. At E3 they impressed me with an early sneak peak of their upcoming LS50 headset, so I decided to dive into the LucidSound ecosystem and try out some
by Travis Northup
It’s been 19 years since the first Rune game came out in the year 2000. I was 10 years old at the time, and all I remember about playing it on my low-res, hilariously sized desktop is that I kept getting killed by evil flowers. But all these years
by Travis Northup
I don’t know what caused Cthulhu to become the latest trend for the horror games industry, but it seems we’re in something of a Lovecraftian renaissance. No sooner had I finished playing developer Cyanide’s Call of Cthulhu that I learned about developer Frogware’s The Sinking City.
by Travis Northup