Taylor Menke




Animal Crossing: Pocket Camp is the fourth and penultimate game created by Japanese mobile developer DeNA in partnership with Nintendo. It follows Miitomo, Super Mario Run, and Fire Emblem Heroes, games that were critically–if not financially–successful (Super Mario run has been downloaded over 200 million times, but did
by Taylor Menke
Oriental Empires has all the right ingredients to be a great turn-based 4X strategy game. It’s an ambitious first title for developer Shining Pixel Studios, and when it comes to the look and feel of the game, it really does shine. Unfortunately, the inefficient (if pretty) user interface, unpredictable
by Taylor Menke
Ubisoft’s open-world winter sports title, Steep, has undertaken a journey that can best be described by its namesake: an uphill climb marked by cool initial reviews and the faithful endurance of its developers. Gaming Trend gave it an 80—great—and complimented it for its sleek presentation, tight sport
by Taylor Menke
When Bethesda Game Studios announced Creation Club for Skyrim and Fallout 4 at E3 2017, viewers across the globe cringed collectively (me among them). It wasn’t the first time they had introduced the concept. In 2015, Valve and Bethesda teamed up and attempted to integrate paid mods into Skyrim’
by Taylor Menke
Time Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor Menke
“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor Menke