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Spencer Campbell

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Spencer Campbell's Work 25 Articles
Reviews   -   Oct 03, 2014 How can something so pretty be so spooky? — The Vanishing of Ethan Carter
How can something so pretty be so spooky? — The Vanishing of Ethan Carter

When I saw the Gamescom trailer of The Vanishing of Ethan Carter, I was unreasonably pumped.  The trailer presented an eerie detective game with puzzle mechanics and a supernatural aura.  My friend and I sat together, theorizing over ramen noodles about what the game would play like. After all that

by Spencer Campbell
Reviews   -   Sep 27, 2014 March of the machines — Anomaly 2
March of the machines  — Anomaly 2

Many of us have wasted countless hours placing buildings and defeating endless waves of enemies in tower defense games, and 11 Bit studios tries to flip the familiar formula on its head with Anomaly 2 by putting players in the attacker’s seat. The gameplay is satisfying, but it may

by Spencer Campbell
Reviews   -   Sep 10, 2014 Fire, fall, repeat — Firefall
Fire, fall, repeat — Firefall

I’ve been excited for Firefall since it was announced back in 2010.  The premise seemed so promising back then — a shooter with jetpacks and resource gathering, cel-shaded graphics and gameplay that went beyond clicking an enemy until someone’s health dropped to zero.  The cool and colorful world and

by Spencer Campbell
Editorials   -   Aug 30, 2014 DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld
DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld

On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen. These

by Spencer Campbell
Impressions   -   Jul 11, 2014 Tales from the Borderlands brings Borderlands mechanics to Telltale’s familiar format
Tales from the Borderlands brings Borderlands mechanics to Telltale’s familiar format

Before E3, I hadn’t been following Tales from the Borderlands, Telltale’s (of The Walking Dead and The Wolf Among Us fame) entry in the Borderlands series very closely.  I wasn’t expecting much when I went to Telltale’s small booth off of the main showroom floor this

by Spencer Campbell
Previews   -   Jun 21, 2014 XING: The Land Beyond E3 hands-on demo transports players to a different realm
XING: The Land Beyond E3 hands-on demo transports players to a different realm

“It’s really more of a stop and smell the roses kind of game,” Xing developer John Torkington told me as I clumsily slipped on the Oculus Rift and headphones. Even at the menu screen, I was teleported to a totally different world. I’m sure Torkington noticed my hestitance

by Spencer Campbell
Interviews   -   Jun 11, 2014 Valiant Hearts: The Great War brings puzzles plus historical accuracy

Valiant Hearts wooed us with their moving trailer at E3 on Monday, and after a hands on they deliver on that emotion. Ubisoft Montpellier pulls from real World War I letters and historical figures to build a compelling game world. The puzzle adventure game is built on the UbiArt framework

by Spencer Campbell
Reviews   -   Jun 05, 2014 Hitman GO — A perfect crime
Hitman GO — A perfect crime

The Hitman games have been headed in a logical direction over the past few years. A simple stealth-em-up formula that has been, for the most part, working. Then a game like Hitman GO comes out and changes the playing field entirely. It was a risky swing, but Hitman GO knocks

by Spencer Campbell
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