Sean Weeks



Introduction to the World of Frostpunk Frostpunk: The Video Game sports a steampunk coat of paint, the stylish, often meaningless brass cogs and aviator goggles, but the real hook was “global warming in reverse.” It’s a satire equipped with the macabre comedy of that old Robert Frost poem: Some
by Sean Weeks
JokkMokk is a 1-5 player card snatchum about kitsch. I don’t mean that in a dour Anton Ego sort of way. I mean that in a Wes Anderson look-at-these-cute-ceramic-doggies-I’ll-take-ten sort of way. With that spirit in mind, the box art goes from “far too busy” to “maybe a
by Sean Weeks
I hate Caylus. I note that this is probably a bad opinion to own. My encounter with the World’s First Worker Placement™ missed a key rule and robbed it of some potency, so in a practical sense I’ve never played it. When a mind like Cole Wehrle’s
by Sean Weeks
The titles Root, Oath, Pax Pamir, Arcs, and John Company will most likely ring a bell for regular members of the tabletop community. Like any collaborative project, their success can’t be laid solely at the feet of any one person, but they have a common thread: their designer, Cole
by Sean Weeks
Wizardry: Proving Ground of the Mad Overlord inhabits an odd space in the library of deluxe remasters. On the one hand, it’s a laudable project that makes a worthwhile contribution to discourse around computer RPG design. Designed in 1981, one year after Pac Man and seven before the first
by Sean Weeks
I buy Rubik’s cubes at the supermarket out of guilt. The brain’s a muscle and I don’t always nourish it properly. When I’m in the middle of something especially stupefying, I need to make promises to my psyche so it doesn’t do anything drastic. “Mistah,
by Sean Weeks
Product was not provided by the manufacturer for this review. “For thinning my paints, I use ordinary tap water…. [My] palette is anything but hi-tech. I use a cutting mat covered with strips of masking tape. That’s it! (When I grow up and become wiser, I might want to
by Sean Weeks
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean Weeks