Introduction to the World of Frostpunk
Frostpunk: The Video Game sports a steampunk coat of paint, the stylish, often meaningless brass cogs and aviator goggles, but the real hook was
JokkMokk is a 1-5 player card snatchum about kitsch. I don’t mean that in a dour Anton Ego sort of way. I mean that in a Wes Anderson look-at-these-cute-ceramic-doggies-I’
I hate Caylus.
I note that this is probably a bad opinion to own. My encounter with the World’s First Worker Placement™ missed a key rule and robbed it
The titles Root, Oath, Pax Pamir, Arcs, and John Company will most likely ring a bell for regular members of the tabletop community. Like any collaborative project, their success can’
Wizardry: Proving Ground of the Mad Overlord inhabits an odd space in the library of deluxe remasters. On the one hand, it’s a laudable project that makes a worthwhile
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“For thinning my paints, I use ordinary tap water…. [My] palette is anything but hi-tech. I use a cutting mat
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan;
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Given climate change, every aspect of society is looking for ways to keep its pastimes while practicing a little more awareness about our carbon footprint.
Some ideas can look good on paper or in an echo chamber and need a stranger’s perspective. For board games, fresh perspectives can be especially hard to secure. Each