Sarah Marchant



Typoman: Revised is a clever little creation by Brainseed Factory. When the game was originally launched late last year, it left a lot to be desired, but this year’s revision is largely an improvement in terms of graphics, sound design, and mechanics. Aside from some of the set pieces,
by Sarah Marchant
The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah Marchant
When you think of the post-apocalyptic genre, what are the staples that come to mind? Zombies, government conspiracies, improvised weapons? What about trains? Though they may seem unconventional or out of place, they’re not the only thing that makes The Final Station fascinating and unique. The game opens with
by Sarah Marchant
For some reason, I continually find myself drawn to point-and-click titles, even though they usually disappoint me in some way. Either the puzzles are so nonsensical that progression is a real battle, or the story is weak. Kelvin and the Infamous Machine possesses neither of these flaws; it’s a
by Sarah Marchant
As the name implies, Road to Ballhalla is about enduring rigorous trials in the hopes of securing greatness. Instead of looking to impress the Norse gods, however, you’re just a little marble trying to make your way around without getting brutally smashed. This recent offering by tinyBuild is a
by Sarah Marchant
When Hunter’s Legacy caught my eye, I was hoping I’d be going into a fun little platformer about a community of cats. As it turns out, the platforming aspect is challenging and enjoyable, but the game as a whole is lackluster and not all that memorable. The dastardly
by Sarah Marchant
With clumsy physics akin to Octodad and subtle humor reminiscent of The Stanley Parable, Human: Fall Flat is a fun brain teaser of a game – when you’re not frustrated or feeling sick. The premise of Human: Fall Flat is that you’re guiding your little gender-neutral buddy through a
by Sarah Marchant
The original Dead Island started the series strong in 2011, whereas Riptide in 2013 made for a fairly weak follow-up. The maze-like areas serve to artificially lengthen the game, half of the main quests are centered around mowing down waves of zombies, the side quests are largely uninteresting, and there
by Sarah Marchant