Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
StarCraft II: Wings of Liberty rebuilt a great deal of the StarCraft formula. Cutscenes were better, interactions within missions were more frequent, and the mission structures were vastly improved, but some fans were unconvinced by James Raynor’s story. Heart of the Swarm shored up the story, giving us an
by Ron Burke
We all wanted Japan, but Ubisoft wanted to make another trip to Europe for a pivotal event in modern history — the Industrial Revolution. In the period between 1760 and 1840, everything changed. It sounds hyperbolic, but it couldn’t be more true. The basis for manufacturing of goods moved from
by Ron Burke
As I hold my Day One controller from my launch Xbox One, it occurs to me that it has been two years since I’ve been able to chat with my readers via my console without frustration. My trusty Xbox 360 Chatpad was the key to my sanity entering in
by Ron Burke
“There’s no way Bethesda is announcing Fallout 4 for this year. Every time they announce a new game we see it behind closed doors, and then they release it the next holiday season,” I remarked to my team at E3 2015, citing experience culled from over a decade of
by Ron Burke
THQ’s demise sent ripples through the industry, but few felt it as keenly as Vigil Games. They had just released Darksiders II, and things were looking up for the studio as they started work on Warhammer 40,000: Dark Millennium. And suddenly everything went pear shaped. A bidding war
by Ron Burke
When you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron Burke
When Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like there were a few rough edges, and that developer Larian wasn’t quite ‘done’ with the world they were looking
by Ron Burke
The Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron Burke