Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
I’ve just had a waking dream. After a brief introduction from Lead Researcher Raymond Hayes, I’ve been injected into a PTSD simulation in its earliest form called “The Walter Case”. Using the Oculus Rift, I slowly walk through what appears to be a three-bedroom house, but not everything
by Ron Burke
To understand where the Assassins came from, we have to go back. Back to the very beginning. In Assassin’s Creed Origins, that’s precisely what we’ll be doing. Playing as Beyek of Siwa, the last of the Medjay (a sort of “sheriff”). I got to try out a
by Ron Burke
Ok, real talk here — when The Elder Scrolls Online launched, I played it quite a bit (and even reviewed it), but dropped it soon after; it settled into familiar MMO patterns and I lost interest. With the announcement that the game would be returning to Morrowind, I knew it was
by Ron Burke
The people at Harebrained Schemes are taking their time to get things right, and that’s a great thing. After all, we have not had our last PC Mechwarrior title since 2002 (MechWarrior Online notwithstanding), and a year prior to that since our last tactical title – MechCommander 2. To really
by Ron Burke
Thanks to a love of Star Trek, I’m the proud owner of a PlayStation VR headset, as well as the HTC Vive. As solitary as VR looks on the surface, it’s a highly social event in my house, and the velcro strap adjustments and forward-weighted Vive made longer
by Ron Burke
It’s hard to imagine that Star Trek: The Original Series had just 79 episodes when you think of just how much Roddenberry’s creation inspired entire generations. Innumerable inventions were posited over 50 years ago that are in common use today, including personal communicators, universal translators, handheld computers, and
by Ron Burke
There’s absolutely no doubt that Bullfrog’s Theme Hospital was one of my favorite games of all time. I enjoyed building my team, running the hospital, and all of the goofy distraction. Taking a turn for the more realistic, developer Spil Games has built a hospital simulator that casts
by Ron Burke
I’ve likely played several thousand games in my life, but there hasn’t been a single one that made me feel as much of a hands-on badass as Superhot VR. In terms of story, I’m not sure I know what the hell is going on, but I know
by Ron Burke