Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




The premise for Watch Dogs 2 expands directly on its predecessor. The Blume company who prototyped ctOS (the semi-fictional infrastructure control software) in Chicago as a method to centralize management of things like the electrical grid has expanded nationwide. ctOS 2.0 has been deployed with 6.8 million connected
by Ron Burke
I’ve reviewed a ton of music titles, but I’d never run across the term “rhythm violence” for a genre. It’s a term that developer Drool self-stylized, and it might be somewhat hyperbolic if it wasn’t so true. Thumper doesn’t have a story per-se, though what
by Ron Burke
Cards on the table, I tend to be a little OCD about collectables in open world games. Ubisoft titles tend to have a bevy of collectable goodies tucked away in their open world environment. Watch Dogs 2 continues that trend with hidden research points, Key Data unlocks, bags of money,
by Ron Burke
There is no doubt that the story of Rifleman Cooper and his impromptu-partner BT-7274 was a bit of a surprise. The single-player portions of Titanfall 2 are a triumph, and the multiplayer is pretty fantastic too, as you can see in our review for the game. Respawn Entertainment pulled out
by Ron Burke
The words “coloring book” usually bring to mind blank versions of cartoon characters that kids watch on TV, or cheesey restaurant placemats. If you’re like me, you grew up laying on the floor and coloring with your BIG box of Crayola crayons. On occasion my mom would sidle up
by Ron Burke
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron Burke
When Nordic Games snapped up the vast majority of the intellectual properties THQ left in the wake of its implosion, I never would have imagined that a PS4 version of Destroy All Humans! was going to emerge from that process. An action/adventure from the PS2 era, the game was
by Ron Burke