Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



After 2K and Firaxis shipped the Shen’s Last Gift expansion in June of 2016, I thought we were done with XCOM 2. At E3 2017 I was shocked to see a new expansion, but even more blown away by the sheer volume of what the team had in store
by Ron Burke
There’s occasionally a game remake that comes out of left field, and Metal Gear Solid 2: Sons of Liberty popping up on the NVIDIA Shield is a great example of how it can be done right. I popped onto my Shield and captured the first 15 minutes of the
by Ron Burke
If you read my review for the HyperX Alloy Elite keyboard, you know that I came away with very few complaints on this new mechanical design. From the Cherry MX switches to the sturdy frame and removable keys, I loved just about everything about it. Take all those great features,
by Ron Burke
If you’ve been a reader of the site for awhile, you know I’m a bit of a tech-head. With a degree in Network Engineering, I tend to jump at the chance when opportunities to check out new network gear pops up. Most recently I’ve been putting the
by Ron Burke
There’s a bit of a comfort arms race in the VR world. The HTC Vive’s initial velcro strap bands came up short compared to the slightly more comfortable Oculus Rift. Sony showed both of them how to engineer a comfortable product with the PlayStation VR, providing an adjustable
by Ron Burke
We said our heartfelt goodbyes to Nathan Drake and his family in Uncharted 4: A Thief’s End, spelling what we thought was the end for Naughty Dog’s amazing series, but as luck would have it, there are still stories to tell. Originally planned as optional downloadable content for
by Ron Burke
Bloober Team, the crew behind the excellent horror game, Layers of Fear (our review), are back with a new psychological thriller. Set in the year 2084, >observer_ (hereafter just referred to as observer for my own sanity) tells the story of Daniel Lazarski, a heavily-augmented neural-detective capable of not
by Ron Burke
We sat down with one of the preeminent voiceover talents for the freshly-released Agents of Mayhem, Kay Bess, to talk to her about her role in the game, as well as voice acting in general. While we work through our review of the game, stop in and take a look
by Ron Burke