Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




Shooters aren’t exactly a fresh and new idea for VR headsets, but I’m shocked at the lack of westerns on the platform. Virtual Reality and gunplay goes together like peanut butter and jelly, so where’s my virtual Red Dead Revolver? Developer Octobox Interactive makes their VR gaming
by Ron Burke
I’ve been a Gunnar devotee since I first laid eyes on them in 2014. As I said in my review at that time, their lightweight frames and blue light-blocking technologies made my eyes feel better after long gaming sessions. The only real hitch was that the prices were a
by Ron Burke
Skyrim, Super Mario Odyssey, Legend of Zelda: Breath of the Wild — there are some HUGE titles out for your brand new Nintendo Switch. That said, there are always a handful of titles you need to take with you, simply because this little portable is meant to play with friends. UNO
by Ron Burke
PC ports of fighting games have historically been trash, suffering from all manner of technical problems. Warner Bros stumbled with their own properties twice in the past few years, as Arkham Knight and the first Injustice shipped with slowdown problems and netcode issues, respectively. Comparatively, games like Middle-earth: Shadow of
by Ron Burke
There’s something cathartic about fishing. For me, it’s less about the act of catching fish, and more about enjoying quiet time on the water. For fifteen years I lived in the middle of a landlocked state with few opportunities for a quiet day on the water. Fishing Master
by Ron Burke
As I mentioned in my review for the Nintendo Switch version of The Elder Scrolls V: Skyrim, I’ve put hundreds of hours into the game. As my rickety cart rolls through the intro for the second time in under a week, you can imagine my surprise when I saw
by Ron Burke
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
by Ron Burke
Like most of the titles in the Assassin’s Creed universe, the real-world locations are as much a character of the game as the title’s protagonist. Bringing France, colonial America, England, and the Holy Land to life gave us a world that most players recognize, but few places are
by Ron Burke