Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!





Freedom. It’s a funny concept that can mean a lot of different things, based on your perspective. For those that have grown up in the United States, it’s even something that you might take for granted as you’ve never known anything else. As the world advances, and
by Ron Burke
The Nintendo Switch launched in March of 2017. I played a bunch of action games, puzzle titles, and a few racers, but let’s face it — the Nintendo Switch was practically made for tactical games. Developer Stoic recognized the opportunity to bring their tactical title, The Banner Saga to life
by Ron Burke
I’ve become somewhat of a bag connoisseur. It’s an odd thing for somebody focused on gaming to say, but suffice it to say that there is, in fact, a right bag for specific things. You might recall I took a look at a bag from Solo New York
by Ron Burke
I grew up watching Star Trek. I slogged through the hammy three season original series, sure, but it was Star Trek: The Next Generation that got me hooked. It is the first and only syndicated television series ever to be nominated for a Primetime Emmy Award for Outstanding Drama Series,
by Ron Burke
Hello! I’m required by law (and several malpractice lawsuit settlements) to remind you that I am not a doctor. I don’t even play one on TV. Recently I got to hang up my lab coat and instead become the architect of a brand new hospital in Two Point
by Ron Burke
BattleTech takes place during the mech-war dominated year 3025. Giant mechanical robots have waged war for generations, dividing the universe into several city-states in a state of perpetual battle. A vicious and devastating battle between the Great Houses has left the universe in a shocking state. House Cameron has been
by Ron Burke
Back in the days of wooden ships and iron men, both pirates and traders alike kept secret journals called “rutters” that provided key information on the uncharted parts of the sea. In fact, they were so worried about this critical navigation tool that they often would create fake rutters for
by Ron Burke
I have spent a lot of time in the world of The Elder Scrolls. The Elder Scrolls V: Skyrim has gotten a lot of my attention lately as I’ve reviewed it on Xbox 360 (review), played it entirely too much on PC, and most recently tackled it on Nintendo
by Ron Burke