Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




After covering games for two decades you can begin to sense when a game is ready and when it’s not. As I rode over to the studio with a few of the development team members to get my final hands-on time with Assassin’s Creed Odyssey ahead of the
by Ron Burke
I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat. We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to
by Ron Burke
Recently, I took a moment to sit down with Ubisoft Toronto to get a much closer look at Starlink Battle for Atlas. Before we kicked things off, we had a quick chat with Matthew Rose, Producer for the title. Starlink Battle for Atlas represents the first new IP built by
by Ron Burke
You’ve probably spotted QuiVr in your Steam VR list as one of the top virtual reality titles right now. It’s been in Early Access for a while now, slowly refining this game from what started as a basic tower defense title to something far more nuanced. The controls,
by Ron Burke
Just like Dr. Mario, I’m not a real doctor. I can’t write prescriptions, and you shouldn’t take my medical advice, no matter how many fancy plaques I place around my facilities. I also shouldn’t be allowed in patient rooms, and I absolutely should never be allowed
by Ron Burke
If you open up my cabinet expecting flimsy water glasses, you’ll be sorely disappointed. It’s not that I drink an abundance of beer, or anything of the sort. In fact, I don’t drink alcohol at all. No, it’s the sturdiness of the pint glass that I
by Ron Burke
I’d forgive you if you’ve not yet heard of AirConsole, as it’s not exactly a traditional console. In fact, there’s not actually a physical console. If you are a little lost, I can understand that, too. AirConsole is actually a web service built for the cloud
by Ron Burke
There’s no doubt that the new NVIDIA RTX cards are insanely powerful, but the new Real-time Ray Tracing technology they bring to the table could bring some real visual upgrades. The team at DICE released a sweet developer diary from gamescom showcasing exactly that. Check out this six minute
by Ron Burke