Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



I’m not the audience for Sekiro: Shadows Die Twice. I really didn’t get into Dark Souls, and I never played Bloodborne. So why am I so excited for this hardcore swordfighting title coming from coming from the veteran studio that revitalized the brutality simulator, From Software? Maybe for
by Ron Burke
HTC’s Vive is an amazing and iterative piece of hardware. They’ve updated the headset several times, madeit lighter, updated the lenses, provided an optional Deluxe Audio Strap (our review here), and even bumped the resolution with their newly-released HTC Vive Pro. Now, they are looking to remove the
by Ron Burke
We loved the gritty realism of Kingdom Come: Deliverance, as you can see in our review, and as the credits rolled I felt like I’d seen the end of Henry’s story. I’d tied up a lot of loose ends, and both he and Sir Hans Capon rode
by Ron Burke
It’s truly rare when a company shows you their toys this early in the process, but that’s precisely what Ubisoft has done with Beyond Good & Evil 2. Their reasoning is simple, and fairly genius — they want to build a world, and they want us to come along
by Ron Burke
I really wanted to like Lone Echo and its multiplayer mode, Echo Arena, but for whatever reason I simply struggled to hold my lunch with either of that game’s play modes. Perhaps it was the vastness of space, the total freedom of movement, or just how new I was
by Ron Burke
Just before the launch of E3, I put together my review for Jurassic World Evolution, but during the event I got to sit down with Nick Rodgers, Head of Animation at Frontier to hear about what’s next. With the launch of Jurassic World: Fallen Kingdom, the team has a
by Ron Burke
I’m a sucker for all things Lovecraft, and I enjoy the mythos around the Old Gods most of all. The team at Frogwares shares in my love of Cthulhu, and they showed a bit of it off in a demo at E3 2018 in their game The Sinking City.
by Ron Burke
You know how game trailers say things like “Game Engine Footage” or similar statements, and you have that feeling in your gut that a game simply won’t look as good as whatever they are showing you. I felt that way about Anthem’s E3 2018 CGI trailer…until I
by Ron Burke