Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




There is a war of escalation in video games. Every year we see more new games on the market, and each one is vying for our attention with a new twist in store for players. When I went to E3 last year I scheduled a back-to-back appointment set with Focus
by Ron Burke
The Final Fantasy series has always been both self-referential and filled to the gills with pop culture references. As I played my copies of Final Fantasy X and X-2 Remastered on my Nintendo Switch, I got to re-experience them. For those who might have missed them, here’s a few
by Ron Burke
It’d be very easy to dismiss Fell Seal: Arbiter’s Mark as a derivative work of games like Final Fantasy Tactics, Tactics Ogre, or the more recent Banner Saga trilogy. That’d be a mistake. While it’s obvious that developer 6 Eyes Studios was heavily inspired by the
by Ron Burke
You might recall that we had lots of fun [JOBBING] in the Job Simulator game from Owlchemy lab back in 2017. The game was set up as a series of simulation sandboxes that gave you the chance to make copies, answer phones, and other cubicle fun, then flip some burgers,
by Ron Burke
I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment. If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs. It’s a program that
by Ron Burke
There is a whole lot of new in the banana republic of Tropico. Under the hood lies a new developer (Limbic Entertainment takes the reins from Tropico 3, 4, and 5 developer Haemimont) a shift from a proprietary engine to Unreal Engine 4, and a greater emphasis on the lives
by Ron Burke
Ubisoft has been on a roll the past few years with its Assassin’s Creed franchise. Assassin’s Creed Odyssey was a triumph, as was Origins before it, and while we will have to wait another year to see what’s next, we have a blast from the past to
by Ron Burke
As I mentioned in my review for Anthem, the game-as-a-service nature makes it a moving target. We are now a month after launch, so it is reasonable to take a look at the current state of the game. The last 30 days have seen several patches, including an extensive Day
by Ron Burke